I'm going to keep trying to post until it lets me!
This is my first try at making a new class... I'm mostly just musing out some thoughts at this point, this is a very early tentative idea and I'm sort of flailing around. Also, I did NOT expect this post to go through, this is my third attempt to post it.
So, if you all don’t mind, I think I’m going to give my first attempt at a Dungeon World Hack a try, here. Now, I’ve seen lots of people mention that they’d like to make a Hack of the Psion, but no completed DW Psions yet, so, with that in mind, I’m gonna try and work on something here.
So, the first question about the Psion is “What is important about the Psion?”, “What part of this class is indispensable?” When Sage and Adam asked that question about the Druid, they came to the conclusion that, while Druids have always been spellcasters, spellcasting was always a vestigial trait and shapeshifting was the real Core of Druidism. So, while Druids can gain access to spells if they want to, all Druids can change their shape. Spells are not necessary.
We can’t say that about Psions. Psions are spellcasters; that’s their niche. What has always separated them from Wizards, in Fantasy Gaming, has been a different spell-usage mechanic. They’ve always been differently flavored Wizards with power points. So, with that in mind, we can’t get rid of their Spellcasting power without making them just plain not a Psion. But we have to make them more than just Wizards with crystals, or they’re boring and unnecessary, and I’d hate to add something unnecessary to Dungeon World.
So, the first Basic Move I’m considering is a Spellcasting move that works differently from the Cleric and Wizard. To emulate the classic Psion’s Power Points, the Psion I’m imagining uses Hold much more liberally than the other classes, collecting it and pooling it from multiple Moves to achieve his effects.
The idea I have here is that some Moves will add more Hold to the pool, letting you go longer in battle without having to “Charge up”. Additionally, I’m thinking some Powers/Moves will allow you to expend more than 1 Hold to Augment their power and increase their Effects in some ways.
This is just a brainstorm, something I couldn’t get out of my head while I was lying in bed this morning trying to go back to sleep. Anyone have any thoughts?
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Look
Choose one for each:
Empty Eyes, Glowing Eyes, or Intense Eyes
Bald Head, Weird Head, or Wild Hair
Fine Clothes, Flowing Robes, or Tattered Rags
Strong Body, Tattooed Body, or Wasted Body
Stats
Assign these scores to your stats:
17 (+2), 15 (+1), 13 (+1), 11 (+0), 9 (+0), 8 (-1)
You start with 4+Constitution HP.
Your base damage is d4.
Gear
Your Load is 5+Str.
Bonds
Fill in the name of one of your companions in at least one.
_____________ doesn't trust me.
_____________ is a lesser mind who cannot possibly understand me.
I see potential inside _____________ that they cannot see.
When I dream about _____________, the things I see worry me.
Basic Moves
Meditate
When you spend uninterrupted time (an hour or so) in a a state of deep relaxation, ????
Manifest Psi
The Psion calls on his reserve of personal power to influence the world. Roll+INT. On a 10+, take 3 Hold. On a 7-9, take 1 Hold and select one of the following:
• You are unharmed
• You are undistracted
• You are unnoticed
You can spend 1 Hold to manifest a Psionic Power that you know.
Psionic Powers
Psions are masters of the will, bending reality with simple intent. Psions start play with the following three powers:
???
Discern Metarealities
When you make a Discern Realities Move, you may add the following two questions to the list that you may ask:
• What is happening here that I cannot sense?
• What here should I know about?
Advanced Moves
Autohypnosis - No need to spend rations.
Mind Trick
The Psion knows what lurks in the minds of men. When in sight of another character (PC or NPC), Roll+CHA. On a 10+ you may ask the GM one of the following:
- What would give me leverage over this character?
- What wouldn't this character want me to know?
- What does this character know about me?
On a 7-9, choose two:
- The GM can ask you one of those three questions.
- The target becomes aware of your mental intrusion.
- You are unable to use Mind Trick again until you Meditate.