Apologies if this has been addressed elsewhere on the forums. If so, feel free to call me a lazy ass and point me in the right direction.
I MCed the first session of our three player Skype game last night (four, if you include me). It was mostly us talking about the characters, me asking a few questions, and trying to make sure that everyone was on the same page about what the game was. Our Apocalypse World game died after only three sessions since everyone was expecting different things, so I'm trying really hard to not have that happen again here. Despite me repeatedly saying that Monsterhearts was a "supernatural teen horror romance" game and referencing media like Jennifer's Body, True Blood, Vampire Diaries, Buffy the Vampire Slayer, and Jawbreaker (I refrained from mentioning Twilight) some people seemed to think their PCs would have super powers.
Anyway. One of my players chose The Ghoul with a hunger for flesh (which is the coolest choice, in my opinion). Now I'm just wondering how often those feeding opportunities should pop up. Of course the answers are "whenever it's dramatically appropriate" and/or "whenever the player misses a roll and hands you a golden opportunity", but I want to pick other people's brains about this. I've played Vampire: the Requiem and we used little glass drops (red, of course) to track our blood points. If you dropped to half your total you were hungry, down to a quarter and you were ravenous. It let both the players and the Storyteller note when they should be making Frenzy checks, or at least when the fiction should start focusing more on how tasty people started looking.
So what have other Monsterheart MCs done with the Ghoul's feeding opportunities? My player chose the skin so he could play as Megan Fox from Jennifer's Body (because she is totally a Ghoul), so part of me thinks he should get hungry at regular intervals. I think it was around a month in that movie, which is far too long for a game. Once a day? At "regular" meal times? Any thoughts?