We had the first use of Augury in last night's game. It was cool.
Sorrow the Hocus is head of a crazy, mixed up cult who worship a complete mashup of pre-apocalypse religions and pop-culture stuff. The Touched Madonna, Ares and Saint Brangelina all feature heavily, but it's a mash-up with a heavy pop-culture Voodoo theme.
So Sorrow hands out peyote, snake venom and all kinds of nasty psychotropic crap to his congregation at their nomadic camp and they all dance around the camp fire like something out of a bad movie, chanting and yelling and beating drums.
Once he tunes himself in to the heightened minds of his congregation Sorrow is granted visions of things. We've established that the psychic maelstrom in our game is like a sponge which absorbs echoes of whatever is going on around it. So Sorrow can see what's going on elsewhere (as least, a dreamlike, caricatured, hallucinated approximation of it) through his augury.
Sorrow's not exactly a shyster, he believes in what he's doing, but he's also a hell of a showman. Dipping into the visions of what'd abound in the world takes him about 10-15 seconds, but he's charging people for this stuff, so he makes sure it looks the part.
How does Augury work in your game?