War Tactics
When you give orders on the battlefield, roll+WIS. On a 10+, hold 3. On a 7-9, hold 1. Spend your holds when your allies follow your orders on a 1:1 basis to:
• give them +1 forward against an enemy
• give them +2 armor against an attack even if it ignores armor
• reroll one of their damage rolls and take the best of the two
Shield Wall
When you Defend an ally with your shield against an attack and they suffer some damage anyway, they take +1 armor.
War Cry
When you bring panic among the enemy files by roaring like a dragon, roll+CHA. On a 10+, you and your allies each one take +1 ongoing against them but every one lose this bonus when a member of the party is damaged by an enemy. On a 7-9, only you take +1 ongoing against them and you lose this bonus when you or an ally are damaged by an enemy.
War Paints
When you perform a ritual to paint your skin with mystic symbols of your clan, tribe, or shamanic tradition, take +1 forward to Last Breath and +1 forward against magic.
Disarm
When you try to disarm an opponent, roll+DEX. On a 10+, they lose their weapon and can't use it anymore in this battle. On a 7-9, that but you are unbalanced and take -1 forward against them.
Fastball Special
When you hurl an ally towards an enemy, roll+STR. On a 10+, they take +1 forward and +1d6 damage against that enemy. On a 7-9, they also suffer 1d6 damage that ignores armor.
Please, feel free to comment, critique and modify any move!