Will do lads, I'll polish it up and post a detailed AP with the mechanics sometime soon, we've been busy at work so transcribing my scribbled notebook ideas will just have to wait.
Suffice to say you take the steading 'stats', tie into the basic town moves at a 'company' level and directly merge with the Reign Company monthy actions as moves using Defy Danger, Parley (for leveraged wrangling) and Discern Realities (spycraft) as the move model. Make consequences explict and moves snowball from there... spice with Optional AW Battle Moves and Beneath a more Auspicious star's Kingdom moves to taste.
For Wealth, we have always used a version of the Barter Stat from AW instead of tracking 'gold', calling it 'treasure' and more recently 'wealth' (at the character level). For Company level moves, it needs a more fluid representation of available fiscal favours and invested intrests, not unlike the Burning Wheel Resources mechanic.
So when Tonks needed to raise the requisite funds to outfit the Dragon Witch's Progeny with saddles, harness, stables (roosts) and feed, let alone the upkeep of the Dragon Riders and their needs, I could have made him roll a Supply Move, but after he lovingly described calling in favours with the old 'Raw Prawn' Brothel and scouring the Dragon's Hoard under the Wizard' Steading of Phoneix Mountain, I had him make a Wealth roll using his Sorceror's Cabal's Steading values as 'stats' for the Supply and Recruit and Wealth roll of Moderate Prosperity(+1).
Oh Watergoesred, yeah I did think offscreen a far bit, but 'voiced' my thoughts to the guys, y'know? Since they were operating at this higher level, their ' name level' characters represented much more than just an individual, so a bigger picture was essential to mantain the narrative cohesion and versimillitude.