I mean, I'm looking for a classical Sword&Sorcery hack of AW, like Conan saga. I think that the setting are quite similar as mood and as concept. What hacks already in progress do you think could be interesting for this kind of setting?
tnx
This probably isn't exactly Swords & Sorcery, but I've hacked the Dark Sun setting to create a fantasy themed AW game with "swords" and "magic".
Check it out here:
DarkSol AW HackAn Actual Play Report by theloneamigoHere's an example Theme (playbook):
The WarriorWarriors are the baddest motherfuckers to stand on the burning sands of Athas. They are lone destroyers and powerful foes made of might and muscle, warlords who command by their strength alone. Don't stand in a Warrior's way unless you want to see your blood wetting the earth.Warrior MovesChoose 2:
Battle-Hardened: When you press on or dig in under harsh conditions, Roll+Str instead of Roll+Con.
Brutal: You get +1Str (max +3).
Live To Fight Another Day: Name your escape route and Roll+Wis.
On a 10+, you made it. You're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the DM will tell you what. On a miss, you're caught vulnerable, half in and half out.
Immaculate Physique: When you try to seduce someone, Roll+Str instead of Roll+Cha.
Size 'Em Up: When you read a person and you're acting on the DM's answers, take +2 instead of +1.
Battlefield Intuition: When you open your psyche to the dragon in battle, Roll+Str instead of Roll+Int. Only in battle.
Sacred Weapon: Choose one of your weapons. You never lose that weapon. Ever. No matter what. It's like Indiana Jones' hat.
Fearless: When you go into danger situation without hesitation, you get +1armor. If you happen to be leading a gang, legion or cult, it gets +1armor too.
Warrior HxEveryone introduces their characters by name, look and outlook. Take your turn. List the other character's names.
Go around again for Hx. On your turn, choose 1, 2 or all 3:
One of them has fought shoulder-to-shoulder with you. Tell that player Hx+2.
One of them once left you bleeding and did nothing for you. Tell that player Hx-2.
Choose which one of them you think is the prettiest. Tell that player Hx+2.
Tell everyone else Hx=0.
On the other's turns:
Choose which character you think is smartest. Whatever number that player tells you, add 1 to it and write it next to the character's name.
Everyone else, whatever number they tell you, write it next to their character's name.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The DM will have you highlight a second stat too.
Warrior Hx SpecialIf you and another character fight shoulder-to-shoulder in battle, you mark +1Hx with each other.
Warrior Starting GearYou get:
* a metal weapon of your choice
* two other weapons of your choice
* many knives
* armor worth 2-armor (you detail)
* oddments worth 1-barter