So, I scrapped the Style+Type way of generating characters. Everyone picks their skin (Mortal, Vampire, Witch, etc) and that's that.
Skins have: descriptors, stats, special moves, a sex move, and a darkest self.
While you select your descriptors, stats & moves (just like in AW), each skin has exactly one sex move and one darkest self.
Here's what the Darkest Self is - it's a dark and awful thing that you can become. Not just a monstrous teenager, but a true monster. The worst possible fate for your kind.
While you are your Darkest Self, you are locked into a set of instincts and impulses. To do otherwise is Acting Under Fire.
There's an escape clause: something that gets you back into normal mode. Maybe it's hurting a loved one, sacrificing strings, isolating yourself, going too far, confronting your past, etc, etc. Something that brings you face-to-face with what you want least.
For example, when a Werewolf is its Darkest Self, maybe it can only interact with others if it Seizes By Force or Threatens (Goes Aggro). Like all Darkest Selves, you can Act Under Fire to try to momentarily bypass this rule. To escape your Darkest Self, you must isolate yourself until the sun rises once again.
Here's why I thought of this, and why I merged style+class:
The Mortal's sex move is to trigger their partner's Darkest Self. OMG, right?!
Questions:
1. Does this sound fun?
2. Is this too prescriptive?
3. Does this emulate the whole "you thought I was a monster before, but now I'm a REAL monster!" plot point that seems to rear its head in this genre?
4. What are some possible Darkest Selves for different Skins?