Thanks for the input, all...
Since we'd only had 45 minutes of genuine play during the first session, and one of the players whose character we'd spent the most time with was a jerk and pulled out of the game the night before the session (leaving me with some holes in my NPC triangles and weirdness in my fronts), I was up-front that I was still shaking things out, but it came together fairly tightly.
If you're interested in the write-up of the session itself (player friendly, so not naming my moves), see:
http://heroesguildonline.forumotion.com/apocalypse-world-f223/torture-porn-3-august-2010-t397.htm#1343We focused mostly on Kava's Gang, who are a threat on a Despair front. Since folks popped in to help, I figured I'd post what I have. Especially since I don't anticipate The Farm being a big deal in play for a little bit, I'm still giving myself a bit of permission to tweak. And I still have some filling-in to do (and am taking suggestions!), since it was sort of "session 1.5" for me. The prevalence of grotesques is intentional. I like them, and I like the idea of centering the game on the way in which the world breaks individual people and hence impels them to hurt others.
I also *love* the idea of defining customs as things that justify and promote violence, but don't have a good idea for one right now. And, if you read the write-up, I know I want Shan to be a threat... I'm just not sure what yet. It may depend on how Kava treats her, and whether she just forgets about her...
FRONT: DEAD CITY
EXPRESSES: Despair
DARK FUTURE: Everyone kills everyone else, maybe themselves. The nanites recycle all living matter into images of the past.
OVERALL COUNTDOWN: TBA
STAKES: Will the holders rise up against Kava's gang? Will Shan get revenge, or peace? Will North Pgru find a constructive role to play in the city?
THREAT: KAVA'S GANG
TYPE: Grotesque/pain addicts
IMPULSE: Seek pain (their own and others')
DESCRIPTION: Kava's gang hang with her because she doesn't ask much of them besides to hurt other people, take their stuff, and lord it over the rest of the druggies in the holding. They don't see much point to anything else. When they get bored, they get off on hurting each other. Sometimes they think they might get a glimpse into something meaningful through the pain, but mostly they don't care anymore.
CAST: Clarion, Fuse, Yahtzee, Defcon, Grome, Wimple, 30 others.
COUNTDOWN:
3:00 - abusing the holders and getting caught (*ding*)
6:00 - systematic (but hidden) abuse of the holders
9:00 - someone stands up to Kava, or she kills/exiles at least a quarter of them
10:00 - open systematic abuse of the holders
11:00 - hunting the holders
12:00 - hunting Kava
CUSTOM MOVE: Kava's Gang just doesn't care. If you Go Aggro on them, they always choose to suck it up.
THREAT: THE NANITES
TYPE: Affliction/sacrifice
IMPULSE: To leave people bereft
DESCRIPTION: The nanites have purpose, but no one knows what it is. What almost everyone in the city *does* know is that if you go to a lonely place, especially one of the intact, haunted places, and kill someone you love, or destroy something you can't replace, you can sleep, sleep, and get what you desire.
CUSTOM MOVE: You heard the description. Try it, and I'll ask you three questions, and then give you what you think you want.
FRONT: THE UNWASHED
EXPRESSES: FEAR
DARK FUTURE: The Sisterhood can't keep control - they haven't vanquished desire and they can't absorb any more of the masses. Factions happen. Mob leaders rise up, then tear down any one else who looks to organize. Repeat until everyone is living not even the Hobbesian dream but the Hobbesian nightmare. Strike first. Everyone sleeps.
OVERALL COUNTDOWNS: TBA
STAKES: Will Ebb reconcile with Flow? Will Dog Head find death, and who will he take with him? Will any PCs find religion with the Sisterhood?
THREAT: The Sisterhood
TYPE: Warlord/Hive Queen
DESCRIPTION: At the center of the city's East side stands The Convent. Inside is the Sisterhood. They preach peace through unity of thought, and freedom from desire - and hence the fear of disappointment. They have shelter, and food, since they can photosynthesize (cybernetic and biological manipulation). If they want you, they will make you like them, then extend the part of the city built only for beings like them.
CAST: Millions, Flow (Ebb's sister), others.
CUSTOM MOVE: The Sisterhood is linked by a kind of cybernetic telepathy. What one knows, the others do. Aside from color, have sex with one and take -1 forward to your next interaction with any of them. They *know* you.
THREAT: THE MASSES
TYPE: Brute/Mob
IMPULSE: Riot, burn, kill scapegoats.
DESCRIPTION: There are lots of people who live outside holdings. North Pgru are raiders, The Farm isn't hiring, The Church of Xtian Archivists are depressing, and the Sisterhood ask a lot. You'd have to give up what little you have to join up with one. And anyone who looks like a threat to what little you have...
CUSTOM MOVE: It's not a good idea to show a lot of oddments or god forbid hi tech or luxury around those who haven't got. If you spend barter or otherwise show off while in the badlands around the East, roll+sharp. On a 10+ you're good. On a 7-9, choose two:
- No one attacks you while you sleep
- You don't end up having to give some scratch to some particularly depressing or aggressive beggars, call it 1-barter.
- Whatever you bought doesn't turn out to be secretly worthless
THREAT: Dog Head's Crew
TYPE: Grotesque/mutant
IMPULSE: Seek restitution
DESCRIPTION: Dog Head and his core crew are old. They can't die. They were part of some fucked-up super-soldier bullshit before the Apocalypse and they hate being old (even though robust), they hate missing everything, they hate the pain of their internal modifications, but they're afraid of anything else and they would blame the pre-Apocalypse folks but they're not here so they don't mind blaming YOU. This is only the core of the gang, about 10 old-timers. The rest just like to hurt and kill and take shit.
CUSTOM MOVE: ??? I feel like they should have one, but I'm not sure what yet.
The Farm is still there, and Ebb's crew needs to be a threat of some sort, too. But I haven't figured out the latter and the former... I'm a bit sick of writing this for now, and as I said I think The Farm isn't going to be as immediate a threat.