Here it is:
https://docs.google.com/open?id=0By4fR8hnM-BPNWRkNTNlMTktNjIxOS00YjY1LTg1NDktMGQ4NTg1NGE4ZWY4Some notes:
First off, Simon Carrier's "World of Conan" was a heavy influence. Some of the playbooks are almost directly from his hack (Sorcerer, Sellsword) and yes, he gave me permission to use his stuff. Thanks again.
Second, because I recently changed the Wyrd move from "swear an oath" to "discern the unnatural" some things might need to be changed in the playbooks. This also makes the Augury move a few of the playbooks have different. I made a half-hearted attempt at what Augury does now in The Sage's playbook.
the Stats are:
Allure =Hot
Fierce =Hard
Grace =Cool
Wits =Sharp
Wyrd =Weird
"Inflict Brutality" is the same as "Go Aggro"
"Wade into Battle" is the same as "Seize by Force"
"Strive against Peril" is the same as "Act under Fire"
"Discern the Unnatural" is like open your brain but for all the weird supernatural stuff in the Hyborian Age.
Anyway, I've only ran this once in a 6-session story arc for 4 players. It worked very well and everyone loved it. As discussed in another thread the "Swear an Oath" move was a little hokey.
I'm totally open to suggestions and even now I have ideas to edit it some more to make it more 'original' I guess.