So, I've been lately working on a playbook for a sort of a grifting and manipulative character and decided to drop the alpha version here.
Introducing... The Smiler
Among grimness, depression and poverty, people want to be told that they are loved, that they can win big, that there is a way out, a hope, a chance of something greater. People want to see a smile on a friendly face.
In Apocalypse World, smiles often hide the shark's teeth.
Choose name, look, stats and etc...
Sex: man, woman, ambiguous or transgressing
Name:
Chance, Blackjack, Doyle, Rook, Vegas, Harley, Hustle, Joker, Clubs
Switch, Face, Dice, Karma, Hoyle, Dame, Shuffle, Eleven
Eyes: fox eyes, cold eyes, calculating eyes, playful eyes, quick eyes, paranoid eyes
Face: open face, pretty face, trustworthy face, grinning face, cute face, kind face
Body: slim body, fat body, compact body, gorgeous body, soft body, battered body
Clothes: casual wear, travelling wear, luxe wear, worn wear, formal wear
Hx
Everyone lists their characters by name, look, and outlook. Take your turn.
List the other character’s names.
Go around for Hx, on your turn:
Tell everyone -1 - you are one lying cheating bastard
On the other’s turns, choose 1, 2 or all :
- One of them was cheated by you. Tell that player Hx+2.
- One of them mistrusts you, knowing well what are your true motives. Thel that player Hx-1.
- One of them pulled you out of tough situation. Tell that player Hx+1.
To everyone else, +1. Knowing people well is your bread and butter.
Stats:
Choose 1:
Cold +1, Hard 0, Hot +2, Sharp +1, Weird -1
Cold +1, Hard -1, Hot +2, Sharp +1, Weird 0
Cold 0, Hard -1, Hot +2, Sharp +2, Weird -1
Cold 0, Hard 0 , Hot +2, Sharp 0, Weird +1
Moves:
You get all the basic moves and Card Shark. Choose 2 additional Smiler moves.
Smiler moves:
Card Shark
When you gamble, roll+hot. On a success you win. On a 10+, choose 3. On a 7-9, choose 2.
- you win something extra, be it a bonus barter or overheard info
- they don't get angry
- they don't get suspicious
On a failure, you'll get accused of cheating even if you didn't do anything like that (did you?)
Sucker is born every minute
When you meet someone important (MC's call) who isn't familiar with you, take +1 forward when you cheat or betray them.
Pretender
When you are pretending to be those who you're not, roll +hot. On a 10+, they believe you until there's a clear evidence to the contrary. On a 7-9, choose:
- they believe you now, but will double-check your words later
- they will need additional proof
- they won't believe you, but otherwise you are free to go
On a failure, they get suspicious: they may confront or accuse you. Take -1 forward against them.
Sweet Lies
If somebody acts upon one of your lies, they take +1 forward. If it's a player, they could mark experience instead.
Wanderer
When you first enter a settlement, roll+sharp and hold. At any time, you may spend this hold to:
- spend one hold and ask one question about this place or its inhabitants like if you opened your brain to psychic maelstorm
- drop all hold and find an escape route, like if you rolled 10+ on that forgot-how-it-was-called escape move
On a failure, turns out they still remember you. And not for something nice.
I Can Explain
When you seduce or manipulate someone, you may fail to futfill their condition once and they will hold you no ill will.
Sucker Punch
When you go aggro on the unsuspecting or distracted opponent, roll +hot instead of +hard.
Smiler Special
When you have sex with someone, you get to use the sucker is born every minute move, even if you don't have it and/or they are familiar with you.
Gear:
You get
* 1 backup weapon
- .38 revolver (2-harm close reload loud)
- 9 mm (2-harm close loud)
- hidden knives (2-harm hand infinite)
- sawed-off (3-harm close reload messy)
- stun gun (s-harm hand reload)
* choose one: lucky deck of cards, worn deck of cards, indecent set of cards, tarot deck, mahjong set, or bag of oddly-sided dice
* 2-barter from your past exploits
Advancement:
* Get +1 cool (max cool +2)
* Get +1 hard (max hard +2)
* Get +1 cold (max cold +2)
* Get +1 weird (max weird +2)
* Get a new Smiler move
* Get a new Smiler move
* Get 2 gigs (detail) and Moonlighting
* Get followers (detail) and Fortunes
* Get a new move from another playbook
* Get a new move from another playbook