Okay, so this hardholder's gang got real messed up, to the tune of, oh, 11:00. Some fatalities, many seriously injured, right? And the gang's just barely hanging together- 1 more harm and they disperse, or so you'd figure.
If PCs are at 9:00 or past, they die without medical attention. What about gangs? If an angel helps them, is the standard +stock spent move going to fix up a gang as well as a person? Say they're a large gang, which means at least 75 violent bastards as I recall. If there's "many seriously injured" among that 75, is 3-stock really going to cut it? How much would you 'charge'?
I can't even begin to figure out where to start on that one. I'd say that 'healing' the dead gang members consists mainly of recruiting new, not-dead ones, and I'm toying with adding 1-stock or 2-stock per size category of the gang to the cost of the +stock spent move, but I just can't decide what would be reasonable. Suggestions?