Gambling custom move

  • 2 Replies
Gambling custom move
« on: October 15, 2011, 08:21:47 PM »
I have a casino-based game coming up, and I feel it's necessary to have form of gambling-based custom move, whether in-game or meta. Of course, I'm a little brain-fried so I can't think of anything. Help!

I will owe people 1-barter! Or whatever good will 1-barter equals to!



  • 777
Re: Gambling custom move
« Reply #1 on: October 16, 2011, 12:17:51 AM »
How detailed do you want to be? Like a whole evening's gambling with one roll? Or one move for each 'game'?

If you spend the some time 'working the tables' take 1-barter and Roll +Sharp
on a 10+ choose 2
on a 7-9 choose 1
on a miss, the MC can grant one hold to a player over you, or make a hard move as usual.
*You make some jingle, Take 2-Barter worth of oddments and detail
*You get your stake back and also garner an owed favour, hold 1. You can spend this hold to have a strong hit (+10) on manipulation or seduce with any of the players at the table in the future.
*You get your stake back and Learn something of the other players. Hold 1. Spend in the future to have a strong hit On a future Read a person roll with any of the players at the table
*You gain a reputation as a slick gambler +1 forward to your next gambling roll.

Re: Gambling custom move
« Reply #2 on: October 17, 2011, 08:04:27 PM »
I like the move, but I think that would be better for a long-term game.

I'm running a one-shot at a local minicon with a casino theme. I don't want gambling to be a major part of the scenario, but I'm sure someone will want to have their character go gambling as a means to scrounge up barter.

In a way, the barter move, "when you make it known you want a thing and drop jingle" is kind of a gambling move in a way, and I was trying to tweak it into something else to fit the scenario...

But maybe I'm overthinking it, and should simply make up something on the spot, like have it be a do something under fire roll.