Hi all,
I'm running a series of short games as part of a larger event. The event is Greek mythology themed, somewhat inspired by Agon. The PCs are all heroes, out to gain glory and honour for themselves and their patron gods, preferably at the expense of other heroes and other gods. Players get a character sheet with some fluff, and play 2-3 short games with different GMs.
Since there are no consistent mechanics, most GMs use some sort of simple task resolution mechanic. I did, too, last time I GMed in a similar event. Since then, I came to know and love AW, and I think I can squeeze more fun out of a 90 minute game if I implement basic moves. There are no stats, and I'm not going to assign any.
I also want as few moves as possible. I condensed the basic AW moves into five moves. The problem is that I'm not sure I'll get to give it a test before the event.
So, please ignore the phrasing, and assume the language is easily understood. How do you think it will affect the game? Can I use even fewer basic moves (like removing going into battle)? Should I?
------
Roll the dice when you assist or hinder another hero. On 6+, they get +1 or -2, your choice. On 6-8, you expose yourself to danger, shame or cost.
Roll the dice when you try to manipulate with brute force or smooth tongue. On 9+, your will is Law even among the gods. Your opponent must either fulfil your wishes, defy the gods or receive a blow that will immediately kill any non-heroic mortal. On 6-8, your word is Law among mortals. Your opponent must fulfil your wishes, offer you a bargain or flee and cower before your might.
Roll the dice when you act in spite of danger. On 9+, the Moirae are pleased with your heroics. On 6-8, the Moirae will offer you a bargain - you can either take it and succeed, or refuse it and fail.
Roll the dice when you gauge someone or something. On 6-8, ask one question. On 9+, ask three. When acting on an answer, add +1 to your roll.
-Is it false or truthful?
-What is its true nature?
-What about it deserves my full attention?
-What controls it? Who is it loyal to?
-What will happen to/with it if I do nothing?
-How can I get glory out of it?
-What about it might bring shame to another hero?
-What is the best way to approach it / get past it / get away from it?
Roll the dice when you go into battle. On 9+, Ares grants you might and fortitude, choose 4. On 6-8, you must rely on your heroism alone, choose 2.
-You get something important (object, person, position, information).
-Nothing important to you is harmed or damaged.
-You keep your opponents at bay.
-You strike fear into the hearts of your opponents.
-You fight courageously, bringing glory to you and your patron god.
-Your comrades fight in a manner that brings them shame or ridicule.