G'day Ctrail,
Yup, I think we are on the same page regarding gangs and holds, just mixing terminology. I read the Hardholder's (remember there is only one Playbook in play at any given time....though other players may pick up a hardholders' move, or small holding on p261, or a gang, none of them would be the Hardholder.) gang influences his Hold's want and surplus through their tags during the Wealth move. This is both prescriptive in that the hold's want includes savagery, and descriptive in that when the hold is in want, the society breaks down, presumably in part to the narrative cue that your gang is a pack of fucking hyenas.
In addition, I would add that the during a Leadership move your gang fights with the savagery cue - without mercy, discipline or honour - descriptively influencing the resultant fiction arising from the move.
I think this is what you are saying too? At any rate, is it bringing the game to a standstill? They are just cues for the fiction, so if folks are having a blast why stress?
That's not quite how I understood it to work, but part of what I am looking for is other perspectives so that's interesting to see how you interpreted it.
So there is a cue, Savage (pg. 250) that a gang can have, which means that the gang fights without mercy, discipline, or honor.
And there is a want, Savagery (pg. 257) that a holding can have, and when the holding is in want due to a bad Leadership roll, the people of the holding descend into savagery.
Now, these are distinct mechanics- if you have a gang and a holding, your gang could have the Savage cue but your holding could not have the Savagery want, or the opposite, or both, or neither. For example, the Chopper has a gang with the Savage cue (which can be removed with one option), but no holding so of course they don't have the Savagery want.
Now what I find odd is that the Hardholder has two ways to add the Savagery want. They can either have the population decadent and perverse, or their gang can be a pack of fucking hyenas. The first has the additional downside of subtracting one barter. I found it strange that this option was duplicated, and that one was strictly worse than the other, until it occurred to me that the Savagery want had probably been inserted where the Savage cue should have been. There is a precedent for changing cues in how Savage works for the Chopper and Unruly works for the Hardholder, so I suspect that is what was intended.
What you seem to me to be saying is that you think the "pack of fucking hyenas" gives both the savagery cue to the gang, and the savage want to the holding. I'm not seeing this myself- it doesn't seem to me that one should imply the other, either in the rules or in the fiction. In fact I'd like to be able to play a game where most of the holding is descending into savagery but where a gang tries to keep order, or a savage gang in a civilized holding.
And Yeah, I concur that being the Hardholder gives you a mechanically 'better' gang than other gang leaders. Remember that having a gang lets you use them as a weapon, just like any other weapon for the basic moves. Only the Hardholder gets Leadership (and the distinctive attatched gang profile) and only the Chopper gets Pack Alpha (also with its own distinctive gang profile).
That's not actually true- anyone who takes a gang gets either Leadership or Pack Alpha, they are not exclusive to
the Hardholder and
the [/i] Chopper. Checking the playbooks, it looks like Battlebabe and the Savvyhead can take Leadership, while the Gunlugger can take Pack Alpha. And the rules for Leadership (pg. 252) describe the new gang as doing 2-harm with scavenged and makeshift weapons. So it's not something specific to the Leadership move, but it may be something specific to the Hardholder. What I'm confused about is whether the Hardholder's gang just does more damage with the same weapons, whether they are supposed to be better equipped and the description is in error, or whether the 3-harm in the Hardholder playbook is in error.
It's actually the very fact you point out, that the gang can be used as a weapon, that makes the Hardholder gang description confusing to me. The rules for using a gang as a weapon say that you use the quality of weapons to determine the harm done when using the gang. That would mean the Hardholder gang should be Harm-2 since that is what "scavenged and makeshift weapons" do for every other gang. Is the Hardholder an exception to the rules for how much harm a gang does? If so I wish it had been pointed out explicitly. As it is now, I strongly suspect that there is a typo somewhere.