I'm playing the Duke. Gunlugger. I'm playing him as a grim feudal lord of the post apocalypse, with delusions of nobility. The sight of his death mask is feared throughout ruined Detroit.
The game I'm playing in, our characters seem to be as villain protagonists. Specifically, the Duke participated in cannibalism (cooked up by Dr. Sundown the Brainer), broke the hand of a trader-envoy who wanted to marry his daughter, ripped apart a child gang, and raped a woman in the Hardholder's market. (Understandably, the latter incident got our MC a bit squeamish)
We're really pulling out the stops to make our characters vile, reflecting the world that they live in - products of their environment. Not something we planned, or normally play. Wanting to start focusing on what makes the character somewhat decent and relatable.
Also, a note: there's a feeling of unrestrained freedom in playing the Duke, which is both fun and scary. Looking forward to what happens in our next game.