Imagine a table. Lying on the table are ten needles, scattered a little, pointing all different directions but all lying flat on the tabletop. There's an eleventh needle too, though. Someone's stabbed it hard into the tabletop, so it stands up instead of lying down like the rest.
The eleventh needle declares the whole space to be 3-dimensional. Without it, you have the convenient plane: you can describe all the needles and their positions in only x- and y-terms. But that eleventh needle requires the z-axis, and so gives z-positions to all the others too.
The battlebabe violates several otherwise-consistent patterns in the character playbooks. Its value as a character-to-play isn't obvious from a casual reading; it breaks otherwise-evident mechanical standards; it includes apparent self-contradictions. Its sex move is an example of all three, but just an example; the whole character type is like its sex move. It seems aberrant.
It's not! They're all needles, straight, solid and sharp. It's just that the battlebabe declares the 3-dimensionality of the space. Don't try to understand the battlebabe in the other characters' x-y terms, it doesn't fit, it doesn't lie in the plane like that. Instead, try to understand what the battlebabe reveals about
them. x-y-z.
-Vincent
This is related to
this. Accordingly: "imbalance between the
characters is an essential part of the game's color-first design, by the way. Balancing the
characters overall would be counter to the game's design philosophy and goals."