I've been meaning to write this up, but I'm lazy.
So I ran Monsterhearts for some chick-type friends of mine. Three of them. They are non-gamers, with no idea that gaming is a thing that exists. I pitched it to them from a "Hey, you guys should come over and get three kinds of drunk with me" and then dropped a roleplaying game on them.
So I had:
A Vampire
A Mortal
And An Infernal
The biggest thing that stood out to me is that the sorts of unbalanced relationships the game fosters makes for some crazy play. And that a group with no conception of "we're a party of adventurers" will get murder-tastic real quick. Secondly, the semi-real world nature of the game and it's slight(ish) horror means that people seem to put versions of themselves into the game or use it to explore stuff that's going on in their lives.
So here's the basic set up. The Mortal, Danny, worked at a diner as the short order chef. He was a former prom king who had just graduated and was no dealing with the realities of "the real world" where he wasn't going to college. (RL Note: Danny's player is one of only members of my social circle who hasn't been to college and I know she's mentioned that it bothered her in the past. The armchair psychiatrist in me was titillated.)
Danny had a thing for Jess, The Vampire. Jess was your basic 'I've been alive for so long, now I'm sort of bored, so I'll use humans as sexual playthings' sort of vampire. Maybe I'm oversaturated on Vampires, but the playbook feels the weakest in terms of interest and color. She basically spent the game cock teasing Danny and then shutting him down, building up strings.
Erin, the Infernal, was more interesting. She had a pact going with some sort of sex demon chick, a sort of succubus. It was a sort of a relationship, and a mutually codependent one. The demon provided Erin with power and Erin provided the demon with sex and human connection.
So of course, Erin decides that the demon, while incredibly sexy, isn't good for her. She wants to go off to college and have a family and kids and doesn't see where the demon fits into all this. The demon and the related powers were sort of a casual plaything for her, but that sort of stuff is ... hard to get out of.
Erin has had a thing for Danny for years. He was former prom king in their town and has never noticed her. So (and get this, this is where I fell in love with the game) of course Erin decides that the best way to get Danny is to use the demon's power. This is the demon that actually loves her, in a crazy stalker demon way. So she's using the power that one person's love gives her to pursue another, because the game is rewarding her for that. Wow.
(RL Note: Erin's player and Danny's player are dating in the RL. When Erin's characteriztion became apperent, in that she was part of a lesbian arrangement that bored her and now was thinking of dating a guy, real life tension ensued. :) We all ended up agreeing that it was just the proximity effects of my rugged and incredibly masculine presence. And by 'we all', I mean 'just me'.)
So Danny is chasing Jess, Erin is chasing Danny, and the demon (I can't remember her name) is chasing Erin.
The game built to a nice conclusion where the demon and Jess destroyed each other and Danny and Erin ran off together to New York, which made no sense to me, but all the girls agreed was perfectly plausible.
The End.
All three girls really liked it. Interestingly, with no experience in roleplaying, they viewed it as a game sort of like Apples to Apples, one we'd play once and then maybe again in a month. One of them said "Next time, I'd like to play a Fae." So the expectations are that it's a movie, not a television series. I just thought that was interesting.