***I felt that I got a little lazy with the post so I did a bit of clarification and cleaned up the notations.***
Apocalypse WorldActual Play
Session One, Part One
We started a new campaign of Apocalypse World. You can learn more about the game and other games from rockstar game designer Vincent Baker here. Apocalypse World is a story game with some interesting mechanical elements that make this a different kind of game then this group is used to playing. For the past three years we've been playing games characterized with significant player authorship, scene framing as a standard pacing mechanism, and a top down approach to story development. Apocalypse World's player authorship is less obvious. There are no scene framing mechanics and everyone at the table is instructed to “make it real.” We're coming at game play from a character's point of view and following them along their brutal day to day lives with emphasis on the most interesting parts. Apocalypse World's mechanics go a long way in bringing old tropes to the table in an accessible fashion (buying gear, for example) while keeping pressure on the players to face challenges lest they come to bite them later. I feel like we've been easing back to more GM driven games ad this group is ready to really get their hands dirty.
The narrative below will have some mechanical notations so you can see what were the outcome of the characters' moves. [I will put the
moves themselves in bold along with the number rolled all packaged in brackets.]
Setup was fast. This process is definitely subject to the proclivities of the group. We really tried to keep the setup focused and stuck with the rules. The players chose character templates, or playbooks. As the MC, or Master of Ceremonies, my role in this was to direct and inform. I kept the group on track and answered any questions they had about the system. I avoided going into too many details about the setting or the character's back story. I knew the game was going to be a slow burn as players really got to know their characters.
I covered a few details about the world, that we would have the shambling dead as an ever present environmental danger and that they would be part and parcel to the mystery of the Apocalypse. The game would be set in the Philadelphia area. We all thought it would be fun to manage through the ruins of our area. I was pulling from some of my own post-apocalyptic favorites –
The Walking Dead,
The Road,
Doomsday and
12 Monkeys – for my creative inspiration. There would be time for
Mad Max and
Resident Evil but for the moment the setting called for lonely and bleak.
I will link the characters' statistics later. Check out the character playbooks on the Apocalypse World site for a better idea of what the characters are all about. In the spirit of the game I will always refer to the characters' names.
We have
Amber, a Battlebabe. I see Amber as an ambitious and capable hottie who refuses to conform to the gritty and des0late landscape. If the world were painted in shades of gray Amber would be in Technicolor. Amber doesn't trust Sundown much.
Sundown is a Brainer. While pretty, Sundown is too awkward to be considered attractive. Spending moments with her clues you in to how disconnected to this world she is. While she stares at you wide-eyed, you are uncertain what she is looking at and equally unsettled. Sundown watches Amber intently.
We also have
Bells the Operator but he wasn't in this session beyond character creation so we'll see him in session two. We just know that Amber let Bells down in a deal that went wrong.
[Author's Note: I had the inclination to pretty this up, this morning. I was going to add info and detail but realized that as an Actual Play report, while fiction, it should also reflect the game closely. If there wasn't enough detail in the setting, honestly, that was my fault as a MC not bringing enough Apocalyptica and detail into my descriptions. I will do better in the future.]
The game starts in a empty farmhouse...
Amber is in a cheerleader's outfit and a furred jacket. She is sipping tea spiked with moonshine looking out over the overcast farmland. The house they found has a generator in it with some fuel so they've had light and hot food last night in the sparse living room in front of a fireplace.
Amber walks around the perimeter and sees that there's little cover. They are surrounded by miles of ruined crops and little tree cover. It would be hard to escape unseen if anyone happened upon the farmhouse. However, they'd probably have a twenty minute warning if anyone were to come upon the farm as they had. Amber sees another farmhouse a good distance away, up the road.
She finds a burn scar out behind the house, some ten to fifteen feet across with various blackened objects scattered about and two obvious charred bodies. She looks about and determines that the fire was about a week old and could be seen from several days distance. Whomever did this used the farmhouse furniture to fuel the fire and either had enough fuel they didn't need the generator's or hoped to come back. [10+ on a
read charged situation move.]
Amber looks over and sees Sundown staring at her through a wavy farmhouse window. Sundown is absentmindedly winding string into a ball. Amber lifts the old window and Sundown looks down at her ball of string. "We're going to have to leave soon," Amber says, "whoever did this is gonna come back." Sundown hands her the string and walks away.
Amber looks at the string and instinctively drops it as the hairs on the back of neck stand on end. She takes a few steps toward the front of the house and stops, looks back and picks up the string.
Before they leave Amber does a sweep of the house. Upstairs she finds some shards of mirror on the floor, the mirrors and windows are broken in the bathroom and some dried blood on the glass of the broken window. Touching the blood she pays more attention to the tingling sensations tugging at the periphery of her senses. She quickly shuts out the flood of images of violence, fear and surprise [rolls a 7 on her attempt to
open her mind to the psychic maelstrom.]
Sundown approaches the burn scar. She turns over one of the bodies and sees that the hands are bound in barbed wire. She wraps her hands in some clothing from her pack and begins to untangle the barbed wire from the body's wrists. She wonders who this was. Why she was here. The voices speak to her from beyond. Sundown listens. She hears the sound of the burnt earth crunching under someone's feet. Startled, Sundown bears the barbed wire between her hands to defend herself. A sooty woman in her 40s, in common clothes and a scarf, stands there wringing her hands looking toward the house.
"What are you afraid of?" Sundown asks.
"I don't know what she's found," the woman looking up to where Amber can be seen poking about the upstairs.
"Is there something there she should fear?"
"My husband. I don't know if he rests. I worry he'll be violent. Hungry."
"Where is he? Where did you come from?" Sundown looked around, "did you walk here?"
The woman raised her skirt to reveal her ankles were still bound in barbed wire and bleeding. Sundown noticed the cuts on her wrists matching the wire Sundown took off one of the burned corpses. When Sundown looked back to the woman she was gone. [
Open herself to the psychic maelstrom 10+.]
Amber is picking about some discarded bedclothes in a corner with the broken end of a broom. The linens are crumpled in the corner of an otherwise empty room. Arms stretched she unfurls the heap of comforter and sheeting to reveal ichor, brown and deep green instead of the dark reddish she would expect. Amber drops the stick and steps away from the gore cover sheets. She backs out of the bedroom door into the hall. Sundown is behind her, waiting and watching silently. Amber, startled, takes a deep breath, her hand tightening around the butt of her revolver. "Someone's coming." Sundown points out the window.
At first the girls freak out, pack up and prepare for a hasty retreat, making certain the farmhouse is always between them and the stranger. They stop a few feet from the house.
"Why are we running. It's one man. Maybe he knows something?"
Sundown just nods and follows behind Amber.
As he gets closer they can see he's an older guy, maybe 30s or 40s. He's in overalls and a quilted shirt. A floppy hat shadows his face, beaten and streaked in dried blood. He walks with a limp and one bowed leg. He stops about 50 yards from the girls. Amber is leaning against a post eating a small crab apple. Sundown is several yards behind her on the porch of the farmhouse.
"Hey" he shouts. "You alone?"
"Just about to leave," Amber calls out to him paying attention to her apple. "Care for an apple?"
"Uh, sure. But whatcha doing out here all by yerselves?"
"Same as you I suppose. Where are ya comin' from, sugah."
"I had a farm a ways back. My wife died. I figured I'd find other folks to work or travel with. Aren't you girls worried about traveling alone?"
Amber pulls out her hand canon. "Nope. Not worried at all."
"Uh, I'm Tork. Ya all have any food?"
From the porch Sundown stiffly sticks out her hand. Wide eyed she says, "pleased to meet you, Tork. I'm Sundown, this is Amber." She stands there, arm straight out, extended to a man in shouting range. Amber look st Sundown and then to Tork. She sees the hungry look in his eyes but can tell his focus is more on the food and her gun than on them. He's scared and wants to eat. He's no threat, she thinks.
[
read person in charged situation 10+.]
"Come on in, Tork. We can trade stories and some grub before we go."
Tork looks at her and chews his lip. Amber eyes the man and slowly unloads her revolver. Tork gives them a nervous smile, takes a deep breath and walks toward the house. [rolls 8 on an
attempt to manipulate someone. Note because she rolled a 8 she had to give him something before he'd agree going into the house which was why she unloaded the revolver.]
The three eat what they have. Tork tells them he's been walking for a couple weeks. He ran afoul of a gang of ghouls and Sundown looked at them both quizzically.
Amber scowled. "I ran into ghouls once. Nasty buggers. Folks that eat other folks and aren't right after a while."
"After a while?!” exclaimed Tork, “As if eatin' folks doesn't make you not-right off the bat?"
"I dunno. I was lucky. A weak soul allowed me to get a little too close to him. After I broke his nose and freed my bonds I high-tailed it outta there."
An uncomfortable silence hung in the air before Tork continued, "so, where are you headed?"
"Meeting a man named Bells in York. We split up for a bit. He had work to do."
"Well, we're on the same road. Lookin' for the same thing. I don't have much to offer but I'm another set of hand and eyes."
Amber eyes them both, "Well, we could use someone that runs slower than we do..."