Do not confuse what something does, for what it is. The God(dess) of War is a terrifying being, capable of laying waste to entire planets with their wrath, feared and worshipped in equal measure, fueled by endless blood and chaos.
That being is not a Titan. Neither is the Deity of Knowledge, nor the Life-Giving Gaia, nor any other creature. What they do, what they are worshipped for, is a concept.
A Titan is that concept. The God(dess) of War is good at killing. The Titan of War is the killing itself, it is the gun, blade or fist that breaks the skull, fueled by the emnity between predator and prey, between enemies that are so, so similar in nature, that each is abhorrent to the other. The tale of how these narrative-fueled beings can be to be is another, far long tale (which you can read here:
http://www.giantitp.com/forums/showthread.php?447006-The-Mythos-Setting-Timeline), but keep this in mind.
Dramatis personae: The Monster. The Titan of Anger. Not something that is angry. It
is anger.
The Teramach is a splinter of the undivine essence of The Monster, the cleansing rage that sweeps every world. Even the holiest paragons of virtue, the celestial bodies we dare to call angels, are fine-tuned killing machines. The metaverse is awash in blood, and the Monster is laughing.
---
Name: Omnom, Ripper, Burnt, Siddhran, Razortooth
Look:
Body – Oversized, fleshy, scarred
Eyes – Blazing, squinty, dripping, hollow
Teeth – Shark-like, blocky, fanged
Mulscles – Shredded, ripped, grotesque
Damage: 1d12
HP: 10+Constitution
Alignment:
Chaotic – Break the law and/or defy common sense
Evil – Enjoy… the suffering of a sentient creature
Hungry – Eat a lot of something, probably food
Race:
You may have been an elf, dwarf, halfling, or human before, but you sure aren’t one now.
Chewer – You can eat anything solid or drink anything liquid and gain sustenance from it
Pounder – Your hands and feet are nigh indestructible
Freakshow – When your very presence horrifies someone, gain 1 XP
Bonds (maximum of two):
_____ will die. Probably by my hands.
I can tell that _____ has a Monster within.
Starting Moves:
The Monsters Mythos – You gain a pool of Rage points equal to your STR+half your level. You can spend a point to turn a missed Hack and Slash roll, Defy Danger roll using Strength, Dexterity or Constitution, or any Teramach move into a partial hit. You gain one point of Rage each time you make progress towards destroying one of your Hatreds. You can also gain 1 XP per session for making significant progress in your quest for the destruction of your Hatreds. Choose two:
- The Trappings of Civilisation
- Beauty, Purity and Innocence
- Threats to Your Place in the Food Chain
- Complexity
- Imperfection
You also gain a Rage point each time you rip an enemy to shreds. By DM’s discretion, any missed roll made in pursuit of destroying one of your Hatreds may also be turned into a partial hit by expending a point. While you have at least one Rage point, you are incapable of showing any restraint in your attacks, you cannot flee from battle, and you can never, never show mercy to fallen enemies. Additionally, any creature that attacks you in any way is treated as an enemy for all purposes.
Primitive Brutality – You lose the ability to use manufactured weapons. In return, your unarmed attacks gain the messy and forceful tags, are always able to be used to Hack and Slash, and you suffer no risk for going into melee unarmed. Additionally, improvised weaponry, the random detritus of combat, are usable in a similar fashion to your unarmed attacks, however, they must have been collected within the last few moments. After a man has been killed with his own dinner table, that table's purpose, and its charm, are gone. The Teramach cannot coax more enthusiasm into it, any more than an artist can simply disgorge inspiration on command.
Scarred Flesh – You lose the ability to gain any benefit from manufactured armor or shields. Instead, you gain armor equal to your STR.
Starting gear:
The clothes on your back
Max load: 12+STR
Advanced Moves:
2-5
All-Consuming Rampage Release – The Monster is angry. Very, very angry. It's angry that it exists. It's angry that others exist. It's angry at the sky above its head, and the ground beneath its feet. Nothing has ever been made that does not make it angry. How is it not justice to repay in kind so infuriating a world? Gain a Rage point each time you enter combat, so long as it is a violent entry.
Fury Is Freedom – Spend a Rage point and suffer 1d4 damage to negate an ongoing effect you are suffering from
God-Smashing Blow – When you Hack and Slash, on a 10+ you knock your enemy to the ground
Psychotic Sapience-Brutalizing Devolution – Complexity is pain and weakness and indecision. To become the Monster is to gain the certainty never afforded to men. That terrible creature long ago tore from itself all of that which was not rage and murder, and by subtraction it became perfect and complete in its atrocity.
By letting go of your complexity, take the Stunned debility and gain a Rage point. While you have this debility, you may act normally, except you cannot speak and take -1 to INT. In return, you may spend a Rage point to turn a missed Defy Danger using INT, into a partial hit.
Raging Behemoth Charge – Enemies no longer have the drop on you, so long as you run and attack them straight away
Retribution Will Follow – Whenever a new enemy attacks you, you gain a Rage point, but you must kill them before you do anything else
Sacrosanct Blood-Titan Idol Adoption – You regain the ability to use manufactured weapons, but only if you have stolen them in combat in the last few moments. After that, you have no clue what you are doing with it.
World-Breaker Grip - When the Monster looks at the world, all it sees are things to kill, and things to kill with. The two are certainly not mutually exclusive. When you Hack and Slash while holding an enemy, you deal half the damage to the enemy you are holding.
Screaming Meat Shield (Requires World-Breaker Grip) – Enemies that you use as weapons take the full damage from being used to Hack and Slash. Additionally, any enemy that attacks you must Defy Danger to avoid hitting their ally.
Hot-Blooded Lunatic Conflagration – You become immune to non-magical fire. When you come in contact with fire, spend a Rage point to become wreathed in it for the next few moments. Any enemy that hits you or is hit by you must Defy Danger to avoid being set alight
Post Traumatic Brutality Roar – You have leverage against all sentient enemies that have seen you murder another sentient being. The leverage of course is “not being dismembered like that guy”. When you scream at them to use this leverage, roll+STR instead of +CHA. If you have the Scarred debility, you take +1 to this. For obvious reasons.
Solipsistic Reality-Rejecting Devolution - By letting go of your common sense, take the Confused debility and gain a Rage point. While you have this debility, you may act normally, but struggle to detect fine detail. You would be able notice that a ninja was sneaking up on you, but you would struggle to notice that his clothes are "black", instead of "orange", or "chair", or "quadratic meat bicycle", and take -1 to WIS. In return, you may spend a Rage point to turn a missed Defy Danger using WIS, into a partial hit.
6-10
Humanity-Reaving Psychosis Echo (Requires Post Traumatic Brutality Roar) – When you use PTBR, enemies must Defy Danger or be permanently damaged by their exposure to you. They must choose between taking -1 ongoing against you, forever, or becoming more like you. If they choose to become more like you, their alignment switches to “Evil – Enjoy… the suffering of a sentient creature”. These creatures are known as Reavers. If a group of Reavers tortures a sentient creature to death, that creature may choose to become a Reaver instead of being killed. You need never attack a Reaver if you do not want to.
Perpetual Rage Engine – When you reach the maximum number of Rage points, you increase in height and weight for the remainder of the battle. Enemies that Defy Danger to try and avoid or get away from you take -1.
Tireless Abomination Vitality – Spend a Rage point as soon as you get it to heal 2d4 hitpoints. Rage points you spend from your pool heal 1d4 hitpoints instead.
Meaningless Force-of-Nature Devolution - By letting go of your understanding of your own limitations, take the Scarred debility and gain a Rage point. While you have this debility, your hatred for living creatures transcends the physical. By spending a Rage point, you can detect any sentient, living creature within a small area for a few moments. This is not True Seeing or anything similar, you just know where they are through the residual hatred you feel for their continued existence
Rampaging Through Paper Cities – When you destroy an inanimate object with unimaginable strength, roll+STR. Take +1 if the object is in your way. It is destroyed. On a 10+, choose one:
- It takes absolutely no time at all to destroy it, you just plow through it
- You are left with a nifty improvised weapon
- The spray of shrapnel can damage nearby enemies
- The damage spreads throughout nearby connected elements, for example, you could punch a single brick in a castle wall, and the castle wall would collapse
On a miss, it is still destroyed, but it probably wasn’t a good idea to do so.
11-15 (Exalted)
Body Of Samsara's Supernal Monster (Requires Meaningless Force-of-Nature Devolution) – When you activate the hate-sense of MF-o-ND and you detect no allies, you may transform into the Body of Samsara's Supernal Monster. You double in size, the Hate-sense is permanently on, and you take +1 ongoing. If an ally enters your hate-sense field, either designate them an enemy or Defy Danger with WIS to remain Supernal. You must reroll this every time you make a move with an ally in the hate-sense field, taking -1 cumulatively for each time you have had to make the roll during the current transformation.
Land-Shaping Limitation Ignorance – Once per day, for a single moment, there is nothing you cannot kill or destroy in a single punch.
Protagonism-Devouring Legend Singularity – Enemies that you kill can never be revived. Additionally, if they can’t be killed for some reason, you can kill them. If they would come alive some time later, they don’t. If the DM disagrees with you, spend all your Rage points. The enemy dies when you kill it, and it stays dead.
Manifold Flesh-Monster Armory – You suddenly grow an additional four ‘arms’. Each ‘arm’ along with your original set, can take any form, from twisting tentacles to scything appendages to pounding fists. Your unarmed attacks gain +1 damage and the reach, near, piercing 2 tags. Your damage with unarmed attacks becomes b[2d12].
Sun-Eating Gorge-Monster Gluttony (Requires Rampaging Through Paper Cities) – When you use Rampaging Through Paper cities, you can pick two options, so long as one of them is the damage spread. When you do so, the damage is not a kick or a punch, but the tremendous pressure of your hunger, sucking in all destroyed objects or parts of objects in the area. If you manage to eat a huge amount, you may choose to vomit it up, dealing your damage to any enemies in front of you within near range.
Unconquerable Swallowed-Sun Prana (Requires Sun-Eating Gorge-Monster Gluttony, and for you to have eaten a sun) – Spend a Rage point and chose a point within far range. You breathe forth the radiance of the sun you have devoured in a line. Any enemy hit directly must Defy Danger or be incinerated, and any enemies or objects in the general vicinity are at risk of the intense heat.
Within A Perfect World, I Would Be Dead (Requires Humanity-Reaving Psychosis Echo and a large number of Reavers that worship, fear and/or hate you) – But the world isn’t perfect. When you die, the Reavers you influence begin fighting, murdering each other in a frenzy of violence. After about a month, a new alpha Reaver has arisen to take your place. They now the exact same stats, starting moves and advanced moves as you did, but will have a different name, look, race and bonds. Large portions of your memories overlay their own, as your essence claims it’s right to rule.
Untamed Apocalypse Shintai – When you take this move, your current Hatreds are removed. In their place, your new Hatred is “Everything”. You must always, always be moving towards sentient living creatures with the intent to kill them. If you do not, you go into a mindless rage until you kill the nearest sentient living creature. When you kill an enemy, you regenerate health equal to your current Rage points, and for the next few moments, instead of being reduced to 0 hitpoints by damage, you are instead reduced to 1 hitpoint.
Credit to Xefas for… well, the entire class really. And the names of the moves. And parts of the moves themselves.