I'm about to run a Dungeon World mini campaign, and for the setting my players picked a fantasy version of sort of 17th century France.
I'm not too worried about figuring out the setting, but I'm curious if anyone has any rules tweaks or suggestions for changes to the classes to reflect a more Renaissance era setting than the typical pseudo medieval setting. Bonus points if there's already a Swashbuckler or Musketeer class out there.