When I play either Apocalypse World or Dogs in the Vineyard, one of the things I notice is that the moves fit in places that feel natural - when I'm going to hand over narration to someone else anyway. This ... isn't always the case in tabletop RPGs, although fits with my experience of both online and RL freeform - the resolution mechanics are either fast and evocative (AW) or very evocative (DitV) and fit where you'd grind slightly anyway. Is this a conscious mirror of freeform play?