John Harper nails it. If you and your players aren't interested in the chase, it could be a single Defy roll. Or you can zoom in with multiple rolls; just make sure to mix up the threats and the stats you're targeting (of course the player's response dictates the Stat, but sometimes you're obviously aiming for one).
There's an obstacle, can you leap it to save time?!
You've stumbled into rough terrain, can you push through?!
Now you're running uphill and it's exhausting, can you endure?!
Oh no, the path forks, can you figure out which way they went?!
That can be one chase sequence, right there. Each result dictates which group gains ground. I love a good chase scene and I like to break them up into mini-encounters; a series of problems to overcome with the goal being your quarry.