Anyone think including highlighting stats like in AW would break the game any? I did add this in unintentionally to my recent DW playtest session abd so far so good. i am just thinking that it would allow even those succesful players to get some experience, assuming they roll a highlighted stat and would avoid the failing players being the only ones to progress. Appreciate we learn more by our mistakes but we do also sometimes learn by our successes.
thoughts?
Highlighted stats used to be the way that people gained XP in Dungeon World, but we trashed it as a system because, honestly, it was pretty bad. People would end up with STR highlighted and just look for excuses to hack and slash everything. It drove play into a weird space we didn't really like.
But then, if your group responds well to it, try it out! Maybe it'll work out for you! It definitely won't break anything, mechanically.