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Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:24:06 AM »
For the next move to make sense I will need to explain the concept of Noise. Noise is tied into the situation that is happening in the fiction, but also the Operators Contracts and Obligations.
Noise
Constant net-access means constant traceability. Being a Ghost in the Floating World means hiding your signal under the background information overflow. Certain actions generate Noise, which open for Controller to Fuck with you.
Each operator has a base Signal. This is how much Noise sie generates if sie does something that generates Noise.
Noise has six segments.
1-3 is still hard to trace. Your Operators enemies must make a dedicated effort to find hir, if they are actively looking, then this gives them a lead. So if you are off the radar, this isn’t too bad, if your hot then expect complications. Noise at this level fades rather quickly, drowning in the general hubbub of the Floating World.
5-6 and you are over the threshold. If your Operators enemies are not actively looking, this will get their attention. Expect complications shortly. Noise at this level does not go away without some work.
6 is spiking. Your Operator is like a beacon in the A.R. You will get fucked, and you will get fucked rapidly. Your immediate surroundings may be considered to be a Free Fire Zone. This takes some effort to get lowered.
When you go DARK AND SILENT to reduce your Noise ROLL + HACK. You got to keep moving, and you got to move fast. It is expensive as hell, you do take a – 1-Credit. On a 10+ pick three, on a 7-9 pick two:
• Your noise drops one segment (may be chosen more than once).
• They just know your general location.
• You kept the cost down ignore the Credit loss.
Noise
Constant net-access means constant traceability. Being a Ghost in the Floating World means hiding your signal under the background information overflow. Certain actions generate Noise, which open for Controller to Fuck with you.
Each operator has a base Signal. This is how much Noise sie generates if sie does something that generates Noise.
Noise has six segments.
1-3 is still hard to trace. Your Operators enemies must make a dedicated effort to find hir, if they are actively looking, then this gives them a lead. So if you are off the radar, this isn’t too bad, if your hot then expect complications. Noise at this level fades rather quickly, drowning in the general hubbub of the Floating World.
5-6 and you are over the threshold. If your Operators enemies are not actively looking, this will get their attention. Expect complications shortly. Noise at this level does not go away without some work.
6 is spiking. Your Operator is like a beacon in the A.R. You will get fucked, and you will get fucked rapidly. Your immediate surroundings may be considered to be a Free Fire Zone. This takes some effort to get lowered.
When you go DARK AND SILENT to reduce your Noise ROLL + HACK. You got to keep moving, and you got to move fast. It is expensive as hell, you do take a – 1-Credit. On a 10+ pick three, on a 7-9 pick two:
• Your noise drops one segment (may be chosen more than once).
• They just know your general location.
• You kept the cost down ignore the Credit loss.