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Messages - kaare berg

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31
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:24:06 AM »
For the next move to make sense I will need to explain the concept of Noise. Noise is tied into the situation that is happening in the fiction, but also the Operators Contracts and Obligations.

Noise

Constant net-access means constant traceability. Being a Ghost in the Floating World means hiding your signal under the background information overflow. Certain actions generate Noise, which open for Controller to Fuck with you.

Each operator has a base Signal. This is how much Noise sie generates if sie does something that generates Noise.

Noise has six segments.
1-3 is still hard to trace. Your Operators enemies must make a dedicated effort to find hir, if they are actively looking, then this gives them a lead. So if you are off the radar, this isn’t too bad, if your hot then expect complications. Noise at this level fades rather quickly, drowning in the general hubbub of the Floating World.
5-6 and you are over the threshold. If your Operators enemies are not actively looking, this will get their attention. Expect complications shortly. Noise at this level does not go away without some work.
6 is spiking. Your Operator is like a beacon in the A.R. You will get fucked, and you will get fucked rapidly. Your immediate surroundings may be considered to be a Free Fire Zone. This takes some effort to get lowered.

When you go DARK AND SILENT to reduce your Noise ROLL + HACK. You got to keep moving, and you got to move fast. It is expensive as hell, you do take a – 1-Credit. On a 10+ pick three, on a 7-9 pick two:
•   Your noise drops one segment (may be chosen more than once).
•   They just know your general location.
•   You kept the cost down ignore the Credit loss.

32
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:21:04 AM »
Operating in the Fourth World may lead to:

These moves are basic, but may not always come into play, which is why I put them in tangential. The last one is a prime candidate for a basic move.

Sometimes when YOU TAKE A HIT, the Controller may tell you to ROLL + HARM. On a 10+ the Controller can chose one:
•   You are out action; unconscious, trapped, incoherent or scrambled.
•   It was a hard hit, take + 1-harm.
•   Pick two from the 7-9 list below.
On a 7-9 the Controller can choose one:
•   You lose your footing.
•   You lose your grip on whatever you were holding.
•   You lose track of someone or something important you were attending to.
•   A piece of your kit gets shot to shit.
•   You miss noticing something important.
On a miss the Controller may still choose one from this list, but then you take - 1-harm.

When you LET YOUR CRED SPEAK FOR YOU the first time you meet someone important ROLL + STREET. On a hit they know your rep, say what they’ve heard and the Controller will let them act accordingly. On a 10 + you get a + 1 forward when dealing with them. On a miss they heard of you, but the Controller get’s to say what.

33
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:18:21 AM »
In a firefight you may get these additional options:

Why? Because I like more detailed firefights in my games, and ... well do I need more reasons.

When you SPRAY AND PRAY to give someone cover ROLL + EDGE. Doing this adds + reload to any weapon you are using (naturally this can’t be done with a + reload weapon). On a 10+ pick three. On a 7-9 pick two.
•   You don’t empty your clip (- reload).
•   You keep them covered (only incidental fire; 0- harm or 1- harm).
•   You don’t do collateral damage.
•   You don’t generate Noise.

When you BRAVE THE HEAT to get somewhere or stay put under fire ROLL + ATTITUDE. On a 10+ you can keep going for three ticks, just taking incidental fire (0- harm or 1- harm). On a 7-9 you can keep it together for one tick. If you miss you fucked up and are really hanging out there, vulnerable as fuck.
Alternative:
On a 10+ you pick three. On a 7-9 you can pick two. If you miss you fucked up and are really hanging out there, vulnerable as fuck.
•   You get there or at least closer.
•   You only take incidental fire (0- harm or 1- harm).
•   Feel the flow (take a + 1 if you are still BRAVING THE HEAT).
•   You are back under or find cover.
•   You get do what you wanted to.

When you GET THE FUCK DOWN to stay out of harm’s way ROLL + STREET. This isn’t a dodge bullets move! You got to see it coming. It’s a move for those times you just want to curl up into a little ball and let the hail of death pass you by. On a 10+ pick two, 7-9 pick one.
•   You are under cover and safe.
•   You drop off the radar.
•   You may do shit.

34
Source Code / Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:15:30 AM »
These moves are there to expand the Source Code universe. It may be conceptually wrong to call them Tangential, but the idea is that these moves are not the Core of what gameplay is to be.

First up is expanded firefights, then the concept of Noise and how to solve the whole economy issue.

35
Source Code / Re: Core Coding - Basic moves and stats.
« on: November 03, 2010, 11:11:37 AM »
Basic Moves:

Needless to say, failing any roll sets you up for the Controller to fuck with you. And trust me, you will receive.

When you BRING THE PAIN to hurt, damage, or kill someone you ROLL + EDGE. On a 10+ pick three, on a 7-9 pick two
•   You suffer little harm (- 1-harm)
•   You inflict terrible harm (+ 1-harm)
•   You impress, dismay, or frighten your enemy
•   You generate no Noise

When you KEEP COOL to do something dangerous, stupid or maybe both, or just take the heat ROLL + ATTITUDE. On a 10+ you do it. If you hit a 7-9 you flinch, hesitate or stall. The Controller can offer you a worse outcome, a hard bargain or an ugly choice.

When you FACE OFF against someone to make them do what you want ROLL + EDGE. On a 10+ they have to chose; force your hand or take it like a bitch. On a 7-9 they can instead choose 1:
•   Get the hell out of your way.
•   Barricade themselves securely in
•   Give you something they think you want
•   Back of calmly, hands where you can see them.
•   Tell you what you want to know (or what you want to hear).

When you DAZZLE OR BLOW SOMEONE AWAY to get them to do what you want ROLL + STYLE. Against NPCs they ask you to promise something first. On a 10+ it is up to you if you keep your promise, on a 7-9 they want assurances first. Against other Operators, on a 10+ it is both, 7-9 choose 1:
•   If they do it they mark experience
•   If they refuse, they got to keep cool.

When you GHOST TRAWL to learn something hidden about the Interface ROLL + GHOST. On a 10+ you get to ask one question, on a 7-9 ask one question but you generate Noise. The controller must answer this truthfully, and if there are no secrets then sie must let you know that.

When you GHOST HACK to screw with the Interface, ROLL + GHOST. On a 10+ you get to pick three, on a 7-9 you get to pick two.
•   It doesn’t take very long.
•   You can restore function afterwards
•   There is no collateral
•   It generates less Noise (-1 Noise)

When you READ FACES on the edge, ROLL + STREET. On a 10+ hold three. On a 7-9 hold one. Spend holds one for one to ask:
•   Is your character telling the truth?
•   What is your character really feeling?
•   What does your character intend to do?
•   What does your character wish I’d do?
•   How could I get your character to … ?

When you FEEL THE STREET in a situation that has gone critical ROLL + STREET. When ever you act on on of the Controllers questions, you get a +1. 10+ ask three, 7-9 ask one.
•   What is my best escape route/way in/ way past?
•   Which enemy is most vulnerable to me?
•   Which enemy is the biggest threat?
•   What should I be on the lookout for?
•   What is my enemy’s true position?
•   Who is in control here?

36
Source Code / Core Coding - Basic moves and stats.
« on: November 03, 2010, 11:09:33 AM »
I got to thinking about the stats, and found that I had to change one. As soon as I did that the basic moves just came to me.

The basic stats of a Source Code Operator are now:

Edge – Chipped skills just can’t compete with the true edge, sie tagged and took out the security detail without breaking hir stride. Just like that.
When you live on the edge, the City needs to be cut. Hard. Your operator’s Edge gives you how hard, violent, aggressive, strong-willed, mean, cold or simply tough sie is.

Style – Zeiss optics, AR augmented hair implants, and a sleeve built for speed. Sie would kill any room she walk into.
Style over substance is the key. In a world where beauty is of the rack, it’s how you wear it that counts. Your operator’s Style tells you how hot, sexy, provocative, subtle, beautiful, inspiring, exciting or radiant sie is.

Attitude – I don’t care if sie bought the smile of the rack, sie wore it like a gun. And sie would cut you deeper than any monoedge ever would. Just for fun.
Attitude is everything. In the concrete jungle every predator may be prey. Your operator’s Attitude tells you how unfazed, cool under fire, rational, calm, calculating, rational or ice cold sie is.

Street – Sie wasn’t born there, but sie took to the Fourth World like it was her own. It kept hir alive for those first years, and it honed hir edge, monosharp. The streets do that.
The street is where the action is, the Fourth World huddled in the shadows of the Arcologies. Your operator’s Street is tells you how quick, adaptable, innovative, observant, enduring or clever sie is at living there.

Ghost – Sie would weave through the City like a hot virus through a firewall, untraceable and lovely. Bending the floating world to hir will. Making the alternate reality real.
 Everything is interconnected. Our souls digitzed, reduced to ones and zeroes. Ghost opens you to the AR, the floating world. Your operator’s Ghost savvy, skilled, trained, perceptive, innovative, clever or simply fluent sie is in the AR of the floating world.

From here came the Basic Moves:

37
Source Code / A World of Progress
« on: November 03, 2010, 10:56:18 AM »
Ok, so it has been a while. I was going to kick off and do a lot of stuff with this here hack, but then life kinda snuck up on me. But inbetween other things I made some progress.

Step one was to simplify everything. I guess I was too ambitious as usual.

Step two was to type my notes into something legible.

Step three is to make them public and then play.

So this here thread is more about progress reports and other tangential things related to my Source Code hack.

A diary of sorts I guess.

38
Source Code / Re: Source Code
« on: October 05, 2010, 06:58:35 AM »
Typical, I get Vincent to give me my own forum and then I get stuck in the real world.

Will get on with this in a little while. Forgive me my tardiness.

39
brainstorming & development / Re: dedicated hack forums
« on: September 23, 2010, 10:34:22 AM »
Hey Vincent

I am at the stage now where I can commit to a dedecated hack forum for Source Code. You fix?

Kaare

40
Source Code / Re: Source Code
« on: September 23, 2010, 10:32:35 AM »
The future is disposable.

One of the core elements of this game is the choice between machine/flesh. Now this isn't a choice your avrage UWdrone gets to make. But that is why they are drones,neh. The operators are a different breed.

New You
During the Chargen-process you need to choose between Shell or Sleeve.
A Shell is complete body-conversion to machine. A cyborg body.
Pros:
  • Replacable parts (easy to upgrade, quick to repair)
  • Ablative (trade harm for damage)
  • Base Armor (Armor - 1)
  • Cheap (relativly speaking)
  • "Free" module-slots
Cons:
  • Not biological (higher base Transients, reduced human function)
  • Detectable (higher base noise)
  • SOTA dependent
A Sleeve is biological body, either the original or a genetically modified vatgrown sleeve.
Pros:
  • Biological (less transients, human functions unimpared
  • Scan resilent (less noise)
  • Non-alienating (less prone to Pro-human reactions from Drones
Cons:
  • limited module slots
  • expensive (the vatgrown kind, your original is off course free, for the time being)
  • non-module upgrades require full replacement
  • healing takes time

Modules.
Even if you do not take the step and go to a full sleeve/shell conversion (but what operator wouldn't) you may still upgrade with yourself. In fact everyone gets the P.A.N. Cyberbrain module at the age of 12 (off course some poor 4.world drones do not get this). But more than this costs Credits.
A module is an integrated piece of equipment.
-> requires slots (shell/sleeve dependent, gives Transient/noise)
-> Hard or Wet tech.
Hard tech - "classic" cyberware
  • Transient/noise
  • inexpensive
  • SOTA dependent
  • Upgradeable/replaceable
Wet Tech - genetic modifications, either cancer/virus induced or sleeve baseline
  • Expensive
  • permanent (non-upgradeable/replacable)
  • fully integrated
 

These will be buildeable like the Crap in ApW. With factors like cost and effect paying a big part. Sell your soul or surf along with second grade kit. Your choice.

41
Source Code / Re: Source Code
« on: September 23, 2010, 09:06:11 AM »
One thing I really hate about my creative process is the constant stream of distractions. Some authors use stream-of-conciousness,  have stream-of-distractiousness.

However the distraction helps. I am gradually developing a better understanding of the Moves structure.

One of my distractins, Paranoia World (hacking old Paranoia), saw me giving every troubleshooter only access to thre moves:
Use violence to get your way
Terminate a traitor
Do something stup... dangerous in the service of the Computer.

And then having the different service firms, mutations, and secret societies giving access to different moves.

This made me thing a lot about how the moves focus gameplay, bringing me back to Sourcecode and what I want with it. Now I just need more time.

42
Source Code / Re: Source Code
« on: September 03, 2010, 11:14:36 PM »
I love how this is churning away in the back of my mind.

Here is something I distracted myself with.


43
Apocalypse|State / Re: Apocalypse|State - Economy
« on: September 03, 2010, 11:11:49 PM »
I might just steal this. It is perfect for what I am doing.

Jupp, consider it stolen.

Thanks.

-K

44
Source Code / Re: Source Code
« on: August 18, 2010, 10:01:55 AM »
Make no mistake, the City is important. But the characters are more prisoners of it, than the savior of it. Its a need hate relationship, the characters can not resolve their obligations without the city, yet as SINless they are trapped within it.
There is no where to hide in a AR saturated environment.

So I am working on adapting/creating my own sets of threats for the City. And Modding the way you build fronts to make them more personal. This is why the gigs and the obligation become important, and so does the Lifepath of the character.

45
Source Code / Re: Source Code
« on: August 17, 2010, 04:27:17 PM »
You're right. There is a connection there, and it will be important. But the ApW are intriscally connected to their community and my take, note, my take, is that a lot of the Fronts are threats to the community as an extension of the characters.

I don't see threats to the city as a valid driving force for the characters. This may change... :)

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