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Messages - kaare berg

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16
Source Code / Re: The Disposable Future
« on: March 23, 2011, 07:14:44 AM »
Building a better you

In Source Code your body is just another piece of kit. Either a glorified toaster or a custombuilt piece of vatflesh. The more credit you are willing to spend, the better the product. Switching between shells and sleeves (aka: RESurrection, REShell, RESleeve, RE-Intergration) is a part of life for the active operator. At the beginning of a session, as long as you’re not picking up from where you left of, an operator may have changed hir sleeve/shell.
 
Imagine a silhouette on the character sheet. With each location given four boxes linked with diagram arrows and the Ibrain on its own, with a box linked to the base of the silhouettes skull. Building a sleeve/shell model is just a question of picking up the proper catalogue and copying the wanted options onto the silhouette, with brand names and all.

No worries about want or greedy little players. The more shit the players put in their operators, the more shit they will get into due to the SOTA and Transient rules.

17
Source Code / Re: Visions by Television
« on: March 17, 2011, 12:26:04 AM »
Another braindump, unedited and bad prose and all. Enjoy.

Begin transmission:

The Brave New Order

The beginning of the 21st century saw the world reeling from capitalism gone bad, from fundamentalism growing in the cracks of a world inherently unfair. It had to come down. And the advent of digital immortality, the IBrain was the final straw. Emergent AI and increasingly automated factories, 3D printshops and piracy brought the whole thing down.
 
The world was collapsing in on itself. Rampant unemployment, exploding social cost, the whole 1st world civilization looked more and more like the third world, and to protect itself, they all went on a looting spree. Again the big boys against the small, I guess it is human nature. Which again fuelled the plausible promise of revolt and retribution, flaring a thousand small groups trying to protect themselves against the grand satan of capitalism.  Some people wanted this, hoping to create a Brave New World from chaos.

I guess those people never read Mazlow. I don’t expect you to know who the fuck that is, google it. As things went from bad to worse some smart little fucker in a formerly socialist country suggested the unthinkable. His company would provide a stable living environment and a basic paycheck. All sie wanted in return was your vote. And people nearly ran down hir gates.  And sie became a political power. Never underestimate the Have’s ability to remain on top of the foodchain.
 
Social unrest faded into the background as the first world sold its votes to the Pancorporations, and representative democracy just represented mammon instead of the people. It was quick and easy when it first begun. And to prevent any backbreaking competiton the big boys, the Orbitals and multinationals agreed to the maximum value of a vote. That is when they named it the Universal Wage.
The Brave New Order was here.

World within worlds.

You think it is unfair, no? Well that is a luxury you can afford since you are one of lucky ones. Yes, you may be a drone, accepting the UW and a place in an arcology, a modern serf. But you’re still modestly looked after, a part of the First World, and the 1W looks after its own. It’s always been like that. An be honest, you wouldn’t want to swap for some third world hell hole now would you. We stood on the edge of that abyss, and we chose this instead.

Now imagine, you’re on the outside and looking in. You do not care about fair and unfair. You just want a piece of this bright and shiny world. So you head out. Most likely you die crossing the border, or somewhere on the way, victim of some barely human predator. Another random casualty of the BNO.  Let’s say you make it, to the land of gold and honey, the City.

But when you are here you realize there is a Fourth world. The one of the Displaced, the fugees, SINless, without any rights, without any way of getting the UW you will sink to the bottom, to the District. Where beggars without legs pray for alms under holosigns advertising pirated French skillware, where the gangs rule and life can be just as hard as back home. If you are smart, aggressive, lucky or desperate enough, you end up with a lowgrade IBrain. And you get to see the Floating World. But you still live in la Sona, and there is no escape.

Unfortunatly there is a human failing called hope. And you will cling to this.

So yes it is unfair. But be honest, you wouldn’t want to trade now would you?

The topology of concrete.

The city. A sprawling, teeming mass of humanity. Arcologies rising from the crowded, smog filled streets like hives. Filled with drones living their lives submerged in the Floating World, or carrying out menial tasks to give their pointless lives meaning. This City is the 1world. Sure, there are others like it, but they are all the same. An aggregation of humans spread from one end of the continent to another.
It is just natural. The UW is easier to get back if the unwashed masses are kept close together. We are easier to control. The Floating World there to distract us, and enough small opportunities to spend our 30 silvers to keep us occupied. It is funny how this neon and concrete jungle is a balanced ecosystem of want and need. There is just enough of both to keep the drones pacified. And not enough to make them not ask questions or want something more.

I want something more. I am a predator in this jungle. Do not get me wrong. I am no social revolutionary. I don’t care about the drones. Now the feudal lords owning them. Now they I care about.

On top of all these UW drones sit the zaibatsu lords. A stratified hierarchy made up of an elect few. Living in exclusive small compounds, with enough to make them want more. Each one daily making decisions that affect millions to ensure a good weekly rapport. Always looking out for the claws of the ones underneath, and for the next opportunity to toppled the one above.

The lifeblood of the city   

The city is submerged in information. The Floating World lies like a layer atop everything. Everywhere is tagged, commented and have likes. ADbombs, viral memes and targeted marketing controlled by semi-AI lies atop the streets like fine dust, where ever you walk you stir it up. Everydrone is surrounded by their P.A.N sphere of information. It is omnipresent. Information is the lifeblood of the city. But the Floating World isn’t it. That is just noise.

Now, the true data, the vital one, exist off the grid, hidden in secure servers, in offline databanks and in the minds of an elect few. This information is power. This is what fuels the city. The pancorps and orbitals will go to war over the right bit of code. But war’s are expensive, and nobody wants to deliver a bad quarterly.
That is where we come in, the Operators. Freelance and SINless, deniable and hidden under the noise, our Ronin status our trademark. We steal, we move, we aquire and sell this information. Be it a chip with Paydata, a rumor, an ugly truth, a defecting asset’s IBrain or hir whole shell. We do it contracted, we do it because it drops in our laps, we do it to maintain our SOTA. But most of all we do it because we can.


End transmission.

18
Source Code / Re: The Disposable Future
« on: March 16, 2011, 11:24:52 PM »
Transients.

The sampling rate of the Ibrain is ridiculously high, but even so there is information loss. This loss causes digital noise, or transients. Extreme brain activity, particularly that of traumatic events, seem to trigger transients. The Ichiko-Oeverland rapport found a high degree of Transients in Ibrains that had been through the following traumatic triggers:
•   Re-Integration (extensive VR-therapy and transition training reduces this).
•   Massive sleeve trauma (the morphic-dissociation associated with Shell integration seems to protect the Resident to some degree) [when your body is a toaster, you don’t care that much]
•   Sleeve/Shell Destruction (the animalistic response to imminent death seems to be the trigger here)
•   Ghost Hacks, Meme-bombs and Viral-code (included because they are a source of Transients, though more through direct corruption of Source Code than through sample-loss).


If your operator EXPERIENCES A TRAUMATIC EVENT, then add hir Sleeve/Shell’s Transient Rating to the Transient Accretion Bar.

Transient Overload

When an operator’s Accretion reaches:
1-3 Managable. The Ibrain’s noise correction and redundancy filters allow for error free correction. These Transients will be corrected automatically given time and rest.
4-5 Sample Loss. The Ibrain can no longer compensate and there is an immediate danger of SOURCE CODE CORRUPTION. Correction and reduction procedures are required to lower the Accretion level.
6+ Core Memory Code Errors. The amount of sample noise in the Ibrain is high enough to interfere with Ibrain functions, and SOURCE CODE CORRUPTION is likely. Further transient accretion will provoke Ibrain shutdown. Correction and reduction procedures are required to lower the Accretion level


When you are in danger of SOURCE CODE CORRUPTION roll + [Transient Accretion – 3]. On a:
1-6 Error filters and firewalls have protected code integrity.
7-9 The controller picks one:
•   One Lifepath Event detail are permanently altered. Hir Choice.
•   One Lifepath Event becomes corrupted and any development associated becomes temporarily unavailable. Your Choice.
•   Meme implanted. Follow, add XP. Resist you need to KEEP COOL.

10+ The Controller picks one:
•   One Lifepath Event is corrupted, isolated and deleted by integrity protocols. All developments remain, but the details are gone.
•   New Lifepath Event is created. Either latent file, suppressed or implanted memory, impossible to tell what. No Developments, Liability acquired.

 
When you need CODE INTEGRITY MAINTENANCE to reduce your Accretion or correct source code corruption, ROLL + HACK. You need to enter the Floating World and Time. It is expensive as hell, you do take a – 1-Credit. On a 10+ pick three, on a 7-9 pick two:
•   Your Accretion drops one segment (may be chosen more than once).
•   Lost development comes online.
•   Implanted meme removed (counts as two choices).
•   You kept the cost down ignore the Credit loss.

19
Source Code / Re: The Disposable Future
« on: March 16, 2011, 11:22:45 PM »
Ibrain.

It began as an accessory. An implanted link to the Floating World, with extended memory banks for quick data retrieval, and eventually to record experiences sold as the ultimate sensory trip. Porn was never the same again. It didn’t take long before the emergence of A.I. led to the digitization of the human mind. What began as a techno-fashion accessory, became the key to immortality. For those that could afford it, naturally.

Irrespective of the philosophical and theological implications, the Ibrain became the next step in human evolution. Now there are countless laws, some states forbid transfers and Re-integration outright, and everyone regulates copying, but the soul is digital in the modern human. An Ibrain is a part of the UW.
 
Re-integration in a new sleeve or shell isn’t. So the key to immortality is in everydrone’s hands, the door, the new body when the old flesh fails, well that isn’t.

20
Source Code / The Disposable Future
« on: March 16, 2011, 11:20:25 PM »
The Sprawl is a world of have and have nots, mostly have nots. It is a world of rapidly evolving technology. In this hack I need technofetishism. Tech is more than just color. It is an integral part of the questions I want to ask.

In the tangential moves, under Economy of Greed, the BURN CREDIT move handles the biggest issue I've had with technology, how to price and aquire it.

One of the things that I love most about Richard Morgans Takeshi Kovacs series, and the whole Ghost in the Shell complex is the idea of a digitized soul. From here comes the idea of the Ibrain, and the disposable body. This thread is about my exploration of this.

The future is disposable, in the Brave New Order, all the operators have a choice between a Sleeve (biological body) or a Shell (cyborg body). The advent of the Ibrain saw the departure from birth-sleeves. Only drones and desperate still walk around in their original bodies. Only drones and the poor still die.

And this opened a whole new download of worms.

21
Source Code / Re: Core Coding - Basic moves and stats.
« on: March 05, 2011, 04:32:58 AM »
You are joking, right?

22
brainstorming & development / Re: dedicated hack forums
« on: March 03, 2011, 09:10:27 AM »
Shreyas...

thanks for the gentle poke in the butt. I've been distracted. Thanks for bringing me back.

23
Goblin World / Re: Playtest Version: Axe to the Eye
« on: February 16, 2011, 10:41:45 AM »
I love this amigo, I laughed out loud while reading it. Now it is atoss up what gets playtime first, this or Dungeonworld.

24
Source Code / Visions by Television
« on: February 03, 2011, 03:28:21 PM »
This thread is all about small mental images from the Sprawl. Be they art, or written word. Part to keep the fire alive. Part to have fun with it.

Snapshots 01:
Ghost smirkes and scans the area. Hir wifi.3 picks up at least a dozen local nets. Half of them unprotected. Traps. Anyone with net access knows that. Memetic viruses, thought bombs or worse are paraded out there. Yet the 4.th tier, the unenfranchised, the SINless, the fugees, the poor and the downtrodden, the grime in the cracks of society, desperate for net access, they may chance an unprotected net. Ghost got milspec barriers. Sie need not fear the depravity of trapped netspace. But her code is hot. Why risk it when she slices through the barriers of the local supermart and rides the signal into the cloud.
Sie runs interface. This is what sie does. It takes 0.3 seconds and the local surveillance cameras give her a location of the missing CIP. .1 second later the team has the loc on their GPS. Before she logs out a masking virus begins battling the different vid-caches. That should delay the competition an additional 30 sec. The hunt is on.


Cage’s reflexes kick in. Hir system is flooded with milspec enhancers and cutting edge synthroids. Sie grabs the offending pistol and ducks left out of its kill-arc. Somewhere in hir hand it discharges, killing a random wall, then it jams. It’s of no consequence as sie jams his elbow into the gunners arm, snapping the cheap cy-arm in two. Cage then proceeds to beat the corp-cop to death with hir own arm before the ware lets him go.
For a second sie looks at the mess and considers a software upgrade.

Token is too slow. The chaingun catches hir in the alley. It is with clinical brutality it rips hir milgrade shell to pieces. Even SOTA creamics cannot stand up to 30 mikemike ap rounds pounding it at a rate of 1200 bullets a minute. Somehow hir braincase survives and bounces towards cover. There might be hope LazRUS thinks, before the gunAI corrects its aim and the disembodied head vaporizes in a concrete and red mist. As the 30 mikemike rounds begins chewing through the wall behind hir LazRUS legs it.

end transmission

25
brainstorming & development / Re: Giving away free hack ideas!
« on: November 29, 2010, 03:20:10 PM »
I really wanna play Paranoia World.

26
Source Code / Re: Core Coding - Basic moves and stats.
« on: November 28, 2010, 09:47:03 PM »
Sometimes I suprise even myself ;)

27
Source Code / Re: Core Coding - Basic moves and stats.
« on: November 23, 2010, 07:13:27 PM »
In time I think you are right. As this goes from a hack to a stand alone complex I envision that will be a gradual and organic growth driven by play.

But rigth now, to get anywhere I need to curtail my ambition. And reskinning the ApW moves is an step in that direction. besides, these moves still give me the kind of play I want. I think. Only playtest will show, and I am not quite there yet.

28
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 07, 2010, 12:32:05 PM »
Thanks. I know one can argue that it isn't strictly necessary when you play a game where one of the principles is Respond with fuckery, but I think it adds a little bit of flavor to the setting and thus colors gameplay.

We'll see how it works in play though.

29
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:30:59 AM »
Economy of greed.

* this has been one of my major stumbling blocks. When this smacked into place this morning it all became so much more simpler.*

Money is information, there is no hard currency anymore. So any Operator knows how to maintain and hide different lines of credit. This is hir Credit Rating, or Credit for simplicity. Whenever the Operator needs to get a significant piece of kit (with game effects) sie tests hir credit.

When you BURN CREDIT to acquire a piece of kit ROLL + CREDIT. This takes time and effort, ‘cause you don’t want any piece of kit right of the mall. You need to go looking and that costs time and credit. On a hit you get it. With 10+ there are no catches, on a 7-9 either your Credit takes a hit ( - 1-credit) or you generate Noise. If you miss you get both, and you don’t get the kit.

Credit has a base of zero. At the start of a session, or after some downtime, the Operator checks to see how hir contracts/obligation(s) worked out. You name which ones sie worked and you ROLL + ATTITUDE. On a 10+ they all scored, raised Credit. 7-9 gives you a hit on at least one, if you worked more then you get Credit from each, but one, which goes sour. On a miss they all went to hell. It is going to be a busy day.

Contracts are like the gigs from the ApW Operators playbook and are acquired during lifepath generation or as an advance taken during play.

Paydata or the economy of information.

When the Operator acquires Paydata in play, name it. Paydata that is kept more than two down-periods is obsolete and loses its value. Spend it or lose it, simple really.

Spending or dumping Paydata raises Credit temporarily by one for each point of Paydata sold. This adds to the next BURN CREDIT move, or MAINTAIN SOTA move. There are two ways to dump Paydata.

When you DUMP IT ON THE OPEN MARKET you get the Credit boost quick and dirty, but you generate Noise. Also if you dump more than one point of Paydata you get less - 1-credit, but you always get at least one.

When you FIND A BUYER however, you take your time seek out just the right client, ROLL + STREET. On a 10+ you get both, on a 7-9 pick one:
•   You push the price (+ 1-credit)
•   You don’t generate noise.

Dumped Paydata is gone.

30
Source Code / Re: Periphial Coding - Tangential Moves
« on: November 03, 2010, 11:27:10 AM »
A core element is the constant evolution of technology. Everything is in motion, nothing is permanent. What was hot shit yesterday is hacked and outmoded today. Therefor:

State of the Art, SOTA.

The world is changing real quick. The Operators are right there on the cutting edge of this wave. They got to be, ‘cause their clients and targets are driving it. Falling behind is death, or worse. An Operator needs to keep hir IBrain and Personal Area Network SOTA constantly sharp. Now the fancier the sleeve or the shell of the Operator, the more expensive the SOTA gets.

An Operator is either SOTA or sie is not. Being SOTA is the default, it doesn’t garner any benefits. Not being SOTA is shit, or just outright dangerous. Not being SOTA gives the Operator:
•   + 1 signal.
•   - 1-firewall.
•   - 1 ghost.

At the start of every session or after some downtime the Operator needs to maintain hir SOTA.

When you MAINTAIN SOTA you spend Credit and ROLL + (SOTA – SPENT CREDIT). On a hit your are SOTA. On a 10+ you spend - 1-credit. On a miss you are not SOTA.

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