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Messages - NilsH

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76
Apocalypse World / Announce badness!!
« on: July 18, 2010, 02:44:10 PM »
We recently played our second and third session of AW and it always keeps me up all night reading the rules, thinking and dreaming about the next game- happy days!!

As MC I have had some fears of repeating myself- I mean the world is much about shooting and fucking other people. I haven´t experienced any repetition in game -but anyway I started to think about what kind of badness there is to announce or get to hear about off-screen...

The obvious is a gunshot, or a firefight somewhere in the hold.
A fire in a house
Someone screams in pain
Something is blown to pieces
A gang of ragtags is coming towards the hold
A flood is closing in...
An airplane passes over
Disease- people are getting strange boils on their skin
A friend is wearing a new mysterious tatoo
An alarm is set off
Strange music from a distance
A comet crashes down

What else have you been using? (I haven´t used all of the above- thats just the things I could think off...)

77
A gigantic abandoned city with dangerous huge plants, enormous insects who hungers for blood, storms, a coastline with tsunami waves. Broken buildings everywhere... Kinda classic I guess :)

78
Apocalypse World / Re: First try today!
« on: June 30, 2010, 06:42:00 PM »
Another reflection was it´s really fun to be bad at some stats- the fun comes when you fail- really cool! I´m gonna make extreme characters in the future...

HX seemed a bit confusing at first and we just threw it in there- "I´m doing an interception" (or what is it called?)- but after the session we discussed that we have to explain how my characters knowledge of your character helps my character to stop your move- and also show in game what I do with this knowledge- then it´s not that... theoretical... it´s not just a number and a move but something happening in the world- we kinda missed that when we played...

Shit I wanna play again and be a Battle babe, or a Skinner, or a Hardholder, or a Driver, aaaaaah!!!!!!! so much fun...

the night ended whit a discussion about playing a campain with characters like Fafhr and Grey Mouser - a Battlebabe (me) and an Angel (Håkan) travelling the world trying to save it...

We talked about making lives more valuable in our setting- it should be something extreme when some one is killed- we all wanted this take at the world to make us care more about what happens...

must slepp now, don´t know how, wanna play again... :)

79
Apocalypse World / First try today!
« on: June 30, 2010, 06:30:03 PM »
We played our first pass tonight, three players. Simon was MC (and the only one of us who read the rules) - I'm a Biker named Stinky Sam looking like Iggy Pop with a smashed face. Håkan was a Brainer whose name was Smith. The characters took 10 minutes to do and then we threw ourselves into the first session. We tried to roll a slow start, but already the first die roll threw us into the wild drama and three hours later we had completed our first pass, played the shit out of our first characters and ran the campaign in the bottom ... Damn fun!

The situation was such that Stinky was returning to his manager (a hardholder to which the gang had a debt) from a failed mission where the crew picked up a slim innocent man (Smith) who secretly manipulated the group with mental control. We stayed the night at a camp run by one Hocus. At this camp there was also the leader of a place that we burned down during the pre-game mission. My character took the gang into the camp by threat- the whole gang of savages. This roll failed and the Hocus attacted us during the night, trying to burn down our tent.

(before this fight ther were a couple of nice scenes- a girl tried to manipulate Smith to become the new Hocus, etcetera... :) Nice scenes between characters...

Anyway ... everything was really fun until our character tried to kill one another-when the system suddenly felt extremely clumsy, we yelled to make our move before the other. We battled each other for quite a while before the MC threw events that interrupted the deadlock ... We finally pulled off in different directions. The whole camp was burned down and people were like slaves. The characters ended up as mortal enemies ...

Thoughts afterwards is that next time we must ensure that our characters are in some way friends / have a common project or are interdependent. Direct conflict to kill each other did not feel at all funny, while everything else was really really fun, things just happened, the MC was as surprised over the events as we ... :)

Another puzzle was how powerful the Brainers "Direct Brain Whisper" is -Hakan used it almost all the time giving Weird-commands and made people do a lot of strange things.

My character didn´t use Weird at all...

Another reflection was how great the descriptions of what the players get out of playing the concepts are-very accurate!

Very fun game, we checking our calendars to find a day to play again-looks like it will be an early Saturday morning ....

/ Nils

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