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Messages - Brandon Amancio

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Minions, Inc / Re: The Minions, Inc. PDF
« on: August 07, 2012, 03:15:22 PM »
As of 8/7/2012, I have restored the link to the PDF. 

Please note this game is currently undergoing a major restructuring.  If you use the above rules, I recommend that ignore everything to do with the Minion Pool.

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Minions, Inc / Re: Dx mechanics - Character Creation and their history
« on: January 14, 2011, 05:53:34 PM »
The 2Dx that the Employer gets is separate from the 6Dx that your get to distribute amongst your fellow Minions.

If you get a new employer, give that Employer 2Dx.  You owe him for hiring you at all.

3
Minions, Inc / Re: We stop for no one... - Special Rules for vehicles
« on: January 14, 2011, 05:51:23 PM »
Nice work.  I really like your experimental add-ons.

4
Minions, Inc / Gallery of Fan Artwork
« on: December 01, 2010, 03:54:28 PM »
Post your Minions, Inc. Art here.

Let the inspiration flow.

5
Minions, Inc / Re: Minions of Doctor Shark
« on: November 29, 2010, 09:16:56 PM »
Here is picture of what Dr. T. Shark may look like:

http://story-games.com/forums/comments.php?DiscussionID=13326&page=1#Item_28


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Minions, Inc / Custom Moves (Advesary and Otherwise)
« on: November 10, 2010, 02:25:46 PM »
Post your custom moves for Minions, Inc. here.

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Minions, Inc / The Minions, Inc. PDF
« on: November 10, 2010, 12:19:35 AM »
Minions, Inc. is an Apocalypse World hack for playing henchmen in a world of costumed aggression.  It is a game that is inspired by the Venture Bros., The Tick, The Incredibles, and just about every bit of evil overlord/super villain/mad scientist pop culture that I could get my hands on.

Get the PDF.
Get the (Landscape) PDF.
Get the Character Sheet.






The PDF has a setting guide, starting situation (Meet your new Employer), 9 new playbooks, and lots of guidance for the MC.

Let me know what you think.  It was a lot of fun putting all of this together and I can't wait to see what sorts of crazy "Employers" everyone comes up with.  

9
brainstorming & development / AW Look Helper
« on: October 06, 2010, 02:51:07 PM »
Hi All,

In an effort to make it easier for me to create looks, I have cut and paste all of the existing looks into a single spreadsheet. 

Here is a link to that spreadsheet.

https://spreadsheets.google.com/ccc?key=0AuxqTbGm_9rsdFB2azBHMGNrOHV3NVdnTG12ekExSHc&hl=en&authkey=CMq15NgG

Feel free to add to this document, but please do not delete it.

--Brandon
AW Hack:  Minions, Inc.

10
Minions, Inc / Re: Welcome to the Minions, Inc. Forum
« on: July 12, 2010, 06:53:02 PM »
You should see a set of playtest rules by the end of the month (August 1st).  I will try to post some "teaser" stuff before then however.

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Minions, Inc / Welcome to Minions, Inc.
« on: July 01, 2010, 06:39:45 PM »


Welcome to Minion’s, Inc.
#21: Are you the bully of your school? Or the even the victim of bullying? Do you watch movies about costumed heroes and think, "Wow, that guy's a pussy. I sure hope a much cooler bad guy kicks his ass."?
#24: (unconvincingly) Wow, it's like you were reading my mind.
#21: I am not a mind reader, stranger. You, like so many others, are drawn to this sexy, action-packed lifestyle of the professional henchman.
#24: But I could never be a henchman. I am just a normal guy who is between the age of 18 and 30. A loner and lacks ties to friends and family.
#21: You, stranger, are the perfect candidate for costumed aggression.
--Venture Bros. "Hate Floats"


Thank you for choosing Minions, Inc.  We are a placement firm for individuals looking for something a little different.  Minions, Inc. matches people with a flexible moral code with employers who are looking to provide more than just a job.  Welcome to the first day of the rest of your life.  It will never be the same.

Ok, here’s the deal.  That text in black is the marketing material that is distributed to the “Employer’s.”  If you want the real deal, then you need to listen to me.

The Pitch:  Why Join Minions, Inc.
Let’s be honest.  You didn’t decide to become a minion because you were looking to play it safe.  It takes a special kind of person to make it in this field.  Being a minion is a little being a military contractor, but without the moral ambiguity.  The stakes are high, but the rewards are worth it.  We will teach your important

Joining the ranks of “costumed aggression” is a great gig as long as you learn the rules and keep your wits about you.  Remember, you are working for yourself.  "Employers" come and go, but the job remains the same.  Stay alive.  Earn a living.  Have fun.  Everything else is bonus.

In the world of costumed aggression, there are people with the drive and the desire to be Villains.  They have a vision or a burning need to accomplish some grandiose plan.  Then there are the people who actually make it happen.  That would be you.

While you’re not a "good guy", letting the Employer succeed at destroying the world is not a good idea.  Where else are you going to keep all of your stuff?

This is a dangerous profession.  Your employer is probably unstable.  The people sent to stop him barely consider killing minions to be murder.  Finally, some of the stuff that you will be asked to do is just downright dangerous.  But let me ask you this.  Have you fired a giant laser beam?  Have you ever piloted a robot ninja?  Do you want to?  That’s what I thought.

Dangerous.  Yeah, no kidding.  Job #1 is don't die.  You will learn to duck blame, pass along failure, and even fake your own death.  You are basically meat behind a mask.  If you can avoid being kill “on screen”, then you will probably be ok.

Now let’s take a moment to learn about your new co-workers.

The Employer (aka the Villain)
At the top of the food chain is your actual employer.  This individual will have a strong sense of who they are and what they are trying to accomplish.  These are remarkable individuals who possess something that makes them stand apart.  Your job is to keep them happy by assisting them in any way possible.  As long as you are able to fulfill your Employer’s wishes, you will enjoy a long and prosperous career.  Fail them and … well … don’t fail them.   

This “individual” is often a sociopath or power mad dictator.  They are too smart, too rich, or too powerful for their own good.  The good news is that they are easily distractible and they usually feel better once they kill someone.  Fortunately, it rarely needs to be the right person.

In addition to his own abilities, he usually has a cadre of highly trained personal guards.  They are loyal to him and they enforce his will without question.  Identify them by their uniforms.  They look like yours, but cooler.

These guys take their job very seriously.  They don’t like you and they don’t care about you.  Woe to the minion who is sent on a mission with them. 

The Employer’s Minions

The Trusted Advisors
The Trusted Advisor may be the Employer’s Vizier, General, Spouse, Advising Spirit from the Nether Realm or the architect of their dreams for world domination.  What you need to know is that when they speak, you should act like it is coming directly from your Employer.  These individuals are quite talented, but, for whatever reason, they have not chosen to become an Employer… yet. 

You’ve got to watch out for these guys.  They are just one step away from being a Villain themselves.  Keep on their good side, but remember, when you fail, you may be able to get them to take the fall.  Oh, and don’t forget.  One of them is almost guaranteed to betray your “employer.”  You have been warned.

The Elite
These are hired guns with specific skill sets.  This group typically includes individuals of some renown.  They includes infamous cat burglars, viscious mercs, mysterious assassains, and the like.  These individuals are quite expensive to hire and they tend to attract the notice of the various “enforcement” agencies fairly quickly.  If you have to go toe to toe with an “Enforcer”, you better have one of the Elite on your side or it is going to be a short and bloody fight.

These are the hatchet men.  They are good at one thing and man are they good at it.  They can face the hero and not just be killed.  They do the real work and see you as fodder.  They don’t make friends and they don’t make good allies.

Henchmen
These are the most able bodied of the employees.  They are either given specific tasks to achieve and they are responsible for important duties around the lair.  Henchmen are affordable, competent, and expendable.  If you can succeed as a Henchman, then you can look forward to a long a profitable career.

If you are lucky, this is you.  This is the sweet spot of costumed aggression.  You get the most paycheck for the least risk.  You know what you are doing and you are not willing to die for your cause.  Enjoy it.

Minions, Grunts, Mooks, Drones, Goons, etc …
These are the poor schmucks that keep everything up and running.  They support the henchmen in the field.  They keep the lair up and  running.  They are the backbone of the entire operation. 

These poor fuckers don’t have any idea what they are in for.  They are little better than trained monkeys and cannon fodder.  But hey, someone has to clean up the minion corpses.

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Minions, Inc / Welcome to the Minions, Inc. Forum
« on: July 01, 2010, 06:27:08 PM »
Thank you for taking an interest in my Apocalypse World hack: Minions, Inc.

This game is in development and I welcome all feedback and suggestions. 

I will be using this forum as the primary means of talking about Minions, Inc.  I will create a separate topic each major component of the rules set (mechanics, setting, characters, AP, etc ...)  Also, once the rules set is ready to playtest again, I will post a link to it below.

Thank you for your interest in Minions, Inc. and happy henching.

--Brandon Amancio

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