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« on: December 01, 2010, 03:50:09 PM »
I wish I'd seen even more Acting under Fire with resulting 7-9 rolls, both in the campaigns I've played in and in the ones I've run/am running. I love them.
A worse outcome or a hard bargain is pretty conditional and I'm not sure I can help with that. A vanilla worse outcome that can be a default back-up option when your brain freezes up is success but some narration about some physical duress that makes sense and a 0-harm (ap) roll for a 16.66% chance that they might actually end up taking 1-harm. This also gives you time to think of some other possibilities during the course of the harm roll. e.g. they lose track of someone or something they're attending to or they miss noticing something important.
All the ugly choice grist should be occurring long before they roll that Acting Under Fire 7-9 . What do your PCs care about, what constitutes a difficult choice for them? You learn that by the choices they've made previously, from asking questions generally and from asking pointed questions when they open their brains to the psychic maelstrom.
Even if it's early in game, the PCs seem a little one-dimensional so far and you haven't quite got a handle yet on what makes them tick, they likely at least care about their gear, yeah? Success at a cost of some of their stuff is a reasonable back-up option for me.
"So you're scrambling over the rooftops trying to get away from Kartak and your 9mm ammo box falls out of your pack. You're going to have to leave it for now if you want to escape clean."
In my experience, if you don't take Make them buy by taking away some of their stuff now and then, their Barter will tend to pile up.