Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Christopher Weeks

Pages: 1 ... 12 13 [14] 15
196
Apocalypse World / Re: Who's this Maestro D' dude I keep hearing about
« on: October 21, 2010, 09:15:58 AM »
I figure anyone who wants them will find a way.  I have Maestro D' and not Faceless.  It hasn't occurred to me to offer the Maestro D' up to my buddies, but if one of them asked, I'd make a copy.  I have no idea if that's how Vincent envisions it, but I can't imagine he really expects people to *not* share them.

197
Apocalypse World / Re: Who's this Maestro D' dude I keep hearing about
« on: October 20, 2010, 04:40:58 PM »
It would be kind of neat if the "rule" was that you can only pass them along to someone with whom you're playing the game.

198
Apocalypse World / Re: Who's this Maestro D' dude I keep hearing about
« on: October 20, 2010, 11:37:40 AM »
Who would stop you?

200
Apocalypse World / Re: new character playbook: quarantine
« on: October 18, 2010, 10:39:47 AM »
Sweet!  I was thinking a Morrow Project crossover would be fun.

So...how do we get this?

201
blood & guts / stat-range -2 -> +3...why?
« on: October 15, 2010, 03:50:57 PM »
Vincent, you decided to make the game work by rolling 2d+<thing> where <thing> is quite often a stat that ranges from -2 to +3.  Why that instead of 0-5 and slide the 7-9 and 10+ up a couple of notches? 

Was there something specific?  Did you like the way those numbers interfaced with other numbers that are a 0-n scale or something?

202
Apocalypse World / Re: Slave Playbook: Mindshare effectiveness?
« on: October 07, 2010, 10:20:05 AM »
I like the idea of a move sort of like gigs/juggling where the slave can affect the barter-wealth of her owner in either direction.  But I'm having two problems coming up with an actual move to provide as suggestion: First, why not just role-play working for or stealing from the person and have that provide logical consequences?  Second, how do you make it fun/special?

I also like the idea of having all the moves be no-roll moves if you can pull it off.

Also, what are the slaves stats?  Or at least, how do they compare to the other character types? 

203
Apocalypse World / Re: Slave Playbook: Mindshare effectiveness?
« on: October 06, 2010, 12:35:48 PM »
Why don't *you* mark experience?  So your role is to be made to do stuff, but the more that happens, the harder it is and the more certain it is that you'll free yourself?

Either that, or make it all about how sure, you're a slave, but you have all this covert power -- both: power because of who your owner is and power over your owner.

At least those are my first thoughts.

204
Apocalypse World / Re: Food of the Apocalypse
« on: October 01, 2010, 09:18:00 AM »
If you had the facilities and time to do this as a break in your AW game it would be fun to present the table with a bunch of canned food -- labels removed and appropriately dented, and let your friends cook the meal on an open fire in the back yard.

205
Apocalypse World / Re: In which we vomit forth apocalyptica
« on: September 30, 2010, 12:08:48 PM »
The world is poisoned. The real settlements are growing food under glass -- scavenged from the suburbs and assembled into greenhouses. And every year, one more crop-type disappears, having succumbed to infection that slipped through the cracks. And the fucking forest; it fights back, I swear! Chokevines. three-foot SqWARels. Flesh-eating locusts. Fuckers, all of 'em. And the wind. When the wind picks up everyone dives for cover, gets inside and wraps their faces. New threats come on the wind that might erase whole regions.

We've seen two basic lifestyles. The reasonable people who live in the ruins; settlements of concrete and wood, using what artifacts of the old world they can scrounge up. They're the ones fighting against the dying past. These people make sense. Sure, some would eat your skin, but you can read them. But there's also the tribes. Those fuckers out in the woods. They actually live with the chokevines and the bugs. They eat the sqWARels and their nuts the size of your head. And they look at you like they haven't had a Halloween Goose in twenty years -- those fuckers don't even know what a Halloween Goose is; no tradition with that sort. And worst of all, sometimes you can trade with them. It's not all kill, kill, kill; but it would be easier if it were, because you never know!

206
Apocalypse World / Re: Neutralizing the Artillery
« on: September 30, 2010, 12:03:54 PM »
You could also have the apocalypse seize the world in 1880 or whatever too.

207
blood & guts / Re: Playbook Directions
« on: September 27, 2010, 10:08:58 AM »
This maybe makes me sound kind of lame, but I didn't want to play the Battlebabe because that character is too much cooler than I am.  Is that a key to grasping mindshare effectiveness?

208
the nerve core / Re: Site suggestion
« on: September 22, 2010, 10:22:43 AM »
Sweet!

209
the nerve core / Re: Site suggestion
« on: September 21, 2010, 12:24:32 PM »
Also, is there a way to make it so that when you view a thread, it takes you to the first new/unread message?

210
Apocalypse World / Re: Molotov Cocktails and Failed Rolls
« on: September 17, 2010, 09:29:14 AM »
As a counter on the sim-of-reality side of the argument, when I was a sixteen, two of my friends were playing with making molotovs and one poured flaming gasoline down his arm and back.  By all accounts, from the paramedic who arrived first to his doctors in the burn ward where he lived for a month, he was quite lucky to survive.  Sure, he wouldn't have died for a couple of days, but death was the most likely outcome in a state of the art (for 1986) hospital.  And his burns must only have been something like three square feet.

Pages: 1 ... 12 13 [14] 15