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Messages - Christopher Weeks

Pages: 1 ... 13 14 [15]
211
Apocalypse World / Re: AP: Getting a new character without "getting" it.
« on: September 15, 2010, 11:26:35 AM »
And you could handle the gap with "Dear Player" notes that might give two advances with a roll for something bad/interesting (in the case of the gunlugger) or maybe a roll for a number of advances and/or interesting developments to represent the last year.  Right?

212
Apocalypse World / Fiction-generating responsibilities
« on: September 13, 2010, 03:06:02 PM »
Maybe this is clear in the book and I just zoned over part of it on my read-through.  We started play with just a couple hours available and generated characters and the MC asked some questions.  And in the intervening time, we've done some fiction-building on our local forum.  And there is some concern on the part of the MC that we (players) are taking a too-active role in fiction-generation.  (I hope that's a fair way to paraphrase concerns expressed over several bits of dialog.)

So, it's the MC's job to make Apocalypse World seem real.  And to barf forth apocalyptica.  What happens when a player barfs forth?

What if I, as a player, just say that I'm going to the old air-strip to salvage old engine parts, but the air-strip has never been mentioned before and bother's someone's vision of the setting?  What if it's the MC and what if it's not?

213
Apocalypse World / Re: AP:Longneck
« on: September 08, 2010, 11:58:36 AM »
Bret, it's useful seeing you fret about the things you think you're doing wrong.  Thanks!

214
Apocalypse World / Re: Another Go Aggro vs. Seize by Force question
« on: September 08, 2010, 09:56:43 AM »
'm not sure what to do when the motivations are really simple.  As in, "I want that bastard NPC to die/fall down hard/bleed."
Is this a good time for an intermittent reward?  "OK, her head caves in like an over-ripe blor-fruit.  She's dead."  Of course, she might have had friends who require some going aggro or seizing by force.

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