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Dungeon World / Re: Player knowledge of World Moves
« on: January 19, 2013, 02:58:29 AM »
I'll always present the move as open player knowledge, though maybe not until they've triggered it.
If I want to keep the consequences a secret, I'll just bake that into the move. Instead of "you release a gelatinous cube" it can just be "you meet danger" -- The gelatinous cube is a secret, but the move isn't.
If I want to keep the consequences a secret, I'll just bake that into the move. Instead of "you release a gelatinous cube" it can just be "you meet danger" -- The gelatinous cube is a secret, but the move isn't.