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Messages - jimmeu

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31
Apocalypse World / Some questions about moves and combat
« on: December 19, 2012, 08:34:15 AM »
Hi everybody,

After some sessions I have some problem handling moves during combat and battles, my PCs and me having some trouble breaking with the "round by round" systems usually found in roleplaying games. Here is some questions I've been wondering during those :

- When I say something like "the raiders draw their weapons and fire at you, what do you do ?", I have all of my PC starting to talk at the same time, all of them wanting to make a move. Can they all make a move ?

- If yes, do I have to make a MC move after everyone of them, or only after they all made their move ? If the latter, as I have to make a (direct) MC move for a failed PC move, do I have to make multiple moves if some fail their roll, but only one if they succeed ? How do I handle this ?

- If they all simply answer something like "I shoot back", do they have a move to make or we simply trade harm for harm ? they all want to make a "seize by force" move to inflict terrible damage and take little damage...

- Does a failed "seize by force" move still includes harm for both sides ?

- Do the holds granted by the leadership move of the hardholder or the indomitable move of the touchstone count as moves when used ? If they are used against enemy fire, is it legit to ask a "act under fire" roll ?

Sorry for my imperfect english.

32
Apocalypse World / Stat substitution and in-game effects
« on: September 18, 2012, 10:47:07 AM »
Hi everybody,

Creating some characters, I have a little question about the stat substitution in-game effects : when you get the ability to substitue a stat to another for a given move, does it change the way you perform/describe this move ? For instance, does an angel who open her brain with the sixth sense move (sharp instead of weird), do it in a less spiritual-surnatural, more rationnal-instinctive way ?

Thank you !

33
Apocalypse World / Re: Another Go Aggro / Manipulate debate
« on: September 11, 2012, 06:23:20 AM »
The MC's provocative questions mecanism is something I have difficulties accustoming with, but you are totally true !

Vincent, surely I can use a custom move (thinking also about a custom character move for gunlugger or other violent ones, something like formidable looking : if you manipulate using threat of violence, roll +hard instead of +hot), but at the beginning at least I prefer to use only the game rules, but before that I prefer to fully understand the choices you did, that's why I'm asking all these questions.

34
Apocalypse World / Re: Another Go Aggro / Manipulate debate
« on: September 10, 2012, 07:41:11 AM »
They are still very similar actions in the point of view of the target. If not, the bluff would simply not work, actually a perfect bluff must look exactly the same as a real threat, so the target thinks this is not a bluff... So I hardly see how can somebody who is very bad at threatening can be very good at bluffing a threat. Moreover, this intent speculation (as seen in the mistake example p.194) contradicts the "to do it, do it" rule, becoming "to do it, do it and explain your intent".

35
Apocalypse World / Re: Another Go Aggro / Manipulate debate
« on: September 10, 2012, 06:00:19 AM »
Thank you all for your answers, I have now a better understanding of this moves. I'm still a little surprised that bluffing with the threat of violence and really giving the threat of violence, two very similar actions, are covered by two different moves. But what really disappoint me is the mistake/correction example p.194 : i'm not that sure that calling names, shoving and screaming is that a hot attitude, and i'm not that sure that i won't be easily afraid about a giant unhot muscle killing machine screaming at me even without bringing a weapon.

36
Apocalypse World / Another Go Aggro / Manipulate debate
« on: September 09, 2012, 01:17:22 PM »
Hi everybody,

I'm accustoming to the game moves before MCing my first session and I have great problems to tell which move must be used in which situation.

It started with a question much discussed here : I put my gun under another one's head and tell her to do something if she doesn't want to be killed, is the move Go Aggro or Manipulate ? The answer I found everywhere was : it depends if when the victim will spit at my face, will I shoot her or not.

And since then I've been like : what the fuck ?

First, in a game in which some moves cover a very large pan of situations (act under fire !), how can 2 situations that are 95% similar ask for a different move because of such a detail that even the victim doesn't know ?

Secondly, things are not always that simple. For instance, if I don't really know if I will shoot at her, depending of her reaction, what move do I use ?

Thirdly, the Manipulate move is way more powerful than the Go Aggro one : on a manipulate 10+ you win everything, the victim gives you what you want but you are not forced to keep your promise so you can still hurt her later if you want, on a aggro 10+ the victim chooses so you're not sure you will get a result. On a manipulate 7-9, you just have to put your gun down and disharm it, and you will get your result, on a aggro 7-9 the victim will take the first chance to take the hell out. And a miss on manipulate is the only way for the victim to give a big "fuck you" but she's totally able to give it on a aggro 10+. So what, it is more powerful to bluff than to really threat somebody's life ? And the victim's behaviour changes significantly when you are bluffing ? It seems very illogical to me. And I don't like what seems illogical, because it makes my world less real.

Finally, how can Razorblade, a 2 meters tall 250 pounds of muscle gunlugger armed to the upper teeth (cool+2, hard+3, hot-2), be so shitty when manipulating people using threat as a leverage if he's not really going to hit them ? How can they know ? How can Venus the 100 pounds ultra sexy skinner armed with a little knife be more efficient at this ?

So, what do you thing about all this ?

Sorry if my english is not perfect.

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