Stat substitution and in-game effects

  • 2 Replies
  • 2366 Views
Stat substitution and in-game effects
« on: September 18, 2012, 10:47:07 AM »
Hi everybody,

Creating some characters, I have a little question about the stat substitution in-game effects : when you get the ability to substitue a stat to another for a given move, does it change the way you perform/describe this move ? For instance, does an angel who open her brain with the sixth sense move (sharp instead of weird), do it in a less spiritual-surnatural, more rationnal-instinctive way ?

Thank you !
« Last Edit: September 18, 2012, 11:46:10 AM by jimmeu »

*

noclue

  • 609
Re: Stat substitution and in-game effects
« Reply #1 on: September 18, 2012, 03:24:00 PM »
We definitely try to do this.
James R.

    "There is a principle which is a bar against all information, which is proof against all arguments and which can not fail to keep a man in everlasting ignorance-that principle is contempt prior to investigation."
     --HERBERT SPENCER

Re: Stat substitution and in-game effects
« Reply #2 on: September 24, 2012, 05:13:39 PM »
Sounds like a great leading question for the MC to ask in that first session!

"So, Crimson, you're ice cold, huh? What happened in your past that you can grease motherfuckers for not doing what you want and go home and sleep like a baby?"

"Hey, Suv, how is it that when the pressure's on, you always freak the fuck out but somehow come through it unscathed, you clever bastard?"

Etc.