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Apocalypse World / Re: AW Breakdown of success/failure die rolls.
« on: November 20, 2012, 06:06:46 PM »Even a 6 is not necessarily a failure. it's an opportunity for the GM to make a move.
So, the most likely result when you do something is, change of the status quo. You've got a reasonably good chance of getting something out it, but a reasonably good chance of getting something you didn't want as we'll.
That was something I tried to stress to the players as well, that a 6 or less does not mean a simple fail. This game is not about binary success/failure and in fact neither should any game be for that matter.
I guess I am interested in what drove Vincent to pick the numbers the way he did? Did he do in depth analysis of probabilities to come up with 6- ,7-9 and 10+ ? Or was it just a gut feel ?