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Dungeon World / Re: Paladin Quest
« on: October 12, 2012, 12:42:03 AM »
The core quests are so generic that basically everything can be squeezed through them.
about defending, I actually had in game just one time; it was Defend the City of Agarth, and it basically fueled the story all by itself by setting the starting city, telling us what would have been the main antagonist, how to deal with him (based on the boons received by the quest), why the others were interested in following the questing paladin, and so on.
That said, if you feel you want to play with custom quests, it's worth to give it a shot and try them.
Rescue ______ from ______'s captivity.It's just Defend _______ from the inequities that beset them
Bring ______ to ______ that it may be destroyed.This is a bit vague because it does not contain its actual scope. Might be both Slay _______, a great blight on the land, and Defend _______ from the inequities that beset them, referring to those threatened by whatever should be destroyed.
Retrieve _____ and return it to its rightful owner.again, Defend _______ from the inequities that beset them, referring to its rightful owner
Find the fabled lost artifact ______.This too is a bit vague, could very well be any of the other core quests.
about defending, I actually had in game just one time; it was Defend the City of Agarth, and it basically fueled the story all by itself by setting the starting city, telling us what would have been the main antagonist, how to deal with him (based on the boons received by the quest), why the others were interested in following the questing paladin, and so on.
That said, if you feel you want to play with custom quests, it's worth to give it a shot and try them.