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« on: March 29, 2012, 11:05:49 AM »
well thanks everyone for the replies. I have to think a bit more about how I would like to implement something like this (more over, I have to play very much more). I really, really like the "offer an opportunity" thing to lend out xps, and I will absolutely try it next time I play.
However, I also would like to avoid the "question mark over the villager". I would like more player-decided things. Maybe something like this:
character creation step #14
Write down the goals of you're epic quest. Try to stay focused on short-term goals; if you have in mind a long-term quest, just divide it in smaller, consecutive goals to be achieved one at time.
End of Session
When you reach the end of a session, […]. You can also change the goals of you're quest.
Quest
When you achieve a goal of you're quest, mark xp.
then, the GM simply builds adventures based upon the quests decided by the players, trying to figure out how to make a challenge of every goal. Yeah, I played too much of burning wheel.