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« on: March 20, 2012, 11:54:14 AM »
First: A friend ran this game for me and some friends, and it was glorious. So, thanks.
To the point: I want to pay it forward and run this game for some friends, but! Particularly for a friend in town only briefly, and another buried by schoolwork. The way schedules line up, we won't get more than one long session, or maybe two short ones.
This runs in to the obvious problem that Monsterhearts gets better with age. In the game I played, even though the MC was only in town for a week, we kept on trying to shoehorn in juust one more. Relationships develop, moves snowball, all that good stuff. I was struck, reading AW for the first time after, when it said something like "I don't consider it a real game until around six sessions."
So: advice? What do people do at Cons, or in similar set ups? How do you make things pop in a limited time, while keeping the story feral, i.e, not relying too much on MC prep?