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Messages - AlHazred

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16
brainstorming & development / Re: Ordinary World, AK 'hood
« on: October 14, 2013, 04:30:59 PM »
See what 'hood looks like in the hands of a professional graphic designer!
    https://docs.google.com/file/d/0B9Hhx1yXlz-OdjZRUkhKS3AwSmM/edit?usp=sharing
I'm getting an error telling me the file doesn't exist. :( I love 'hood, so I'm eager to see how the new version looks!

17
brainstorming & development / Re: Uncharted Worlds - Space opera hack
« on: October 14, 2013, 03:46:07 PM »
From a purely visual standpoint, I like the Origin cards, but it would be fantastic if you repeated the origin blurb on each. Speaking as a GM who runs a lot at Cons, that would be handy for quickee character generation.

EDIT - Nevermind. I realized you'd put the pages under CC licensing, so I went ahead and redid the Origin cards, which are here. I could see using Uncharted Worlds for a convention sci-fi horror game I'd created years ago under another system -- I'd already had homeworld and profession separated, this just continues and expands that idea.

I should port the convention scenario to UW and release it under CC licensing so that others can benefit.

EDIT2 - The way I'd use the cards is to print the Origins and Professions on differently-colored paper, cut them out, and then allow players to mix and match.

18
The Regiment / Re: The Winter War
« on: October 14, 2013, 02:52:51 PM »
Quote
For each objective, two PCs should discuss how they are competing for that objective and invent something bad that will happen to them if they lose (Finns love to compete and are very creative about how they do it). Each of them marks experience when one of them wins the competition
I love this idea and want to marry it.

19
Monster of the Week / Re: Monster attack that must be sustained
« on: October 14, 2013, 02:01:22 PM »
I know it doesn't exactly match your description, but a couple of years ago I needed to design an alien race and came across this artist's image, which I thought was a fantastic parasite-y thingy. Fits the concept well:


20
Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: October 14, 2013, 01:35:23 PM »
I'm the MC for thudthwacker's game, and I'd love to playtest them. Everybody at the game has been a friend of mine for ten or more years, so surprising them can be difficult - I'd love to throw something at them they don't expect.

21
Dungeon World / Re: My first attempt at a new Class: The Hexblade
« on: July 25, 2013, 07:39:32 AM »
With Blade of Ill Omen, you say "When you attack an opponent facing horrible odds or unusual misfortune either inflict your damage, or roll +Cha." One of the options is "The wound you inflict will never heal." So, if you choose to roll you inflict no damage, but the no-damage wound will never heal?

I really like it! I think you've captured the feel of the class much better than Complete Psionic!

22
the nerve core / Re: Mad Max + The Road Warrior
« on: July 24, 2013, 11:21:32 PM »
Cool analysis!

I was a huge Farscape fan and didn't realize until years after it was done that Zhaan is played by the same actress as the Warrior Woman.

23
the nerve core / Re: Describe Wear
« on: July 24, 2013, 11:18:17 PM »
utility wear plus tech: gray overalls over a white shirt, with dozens of pockets, clips, straps, and buttons; the buckles can be taken apart into very basic toolkits/lockpick sets, while the buttons can be detached and glow dimly for about five minutes - multiple colors available.
scrounge wear plus utility: a poncho made from several layers of black plastic bag, with a bunch of pockets hidden in the lining. Belt made from bike chain. Foot wraps made from bandages soaked in deodorizing chemical.
fetish vestments: black PVC nun's habit one-piece, with sheer black hose and black stilettos.
scrounge vestments: robe made of golden paisley curtains, with hat made from fancy lampshade.
tech vestments: black Tyvek jumpsuit, with stole made from woven Christmas lights that still work.

24
Monsterhearts / Re: Skin: The Beastly
« on: July 24, 2013, 04:04:55 PM »
Was this ever updates/turned into a printable playbook? I've got some people thinking about an AW-style game, and I want to make sure I've got MH covered.

25
Just wanted to chime in. These look fantastic! Can't wait to see English translations!

26
Monster of the Week / Re: Two New Playbooks: the Beat and the Protege
« on: July 18, 2013, 11:45:01 PM »
Hey, jadanol! I, too, am starting a game soon and wanted to present the Protege as an option. So, I put it in the snazzy playbook format (took some doing, that). Let me know what you think!

https://docs.google.com/file/d/0B1gbLqXS723cVEdKbWdxcHJQcDg/edit?usp=sharing

27
Monster of the Week / Random Modern NPC Generator
« on: July 18, 2013, 02:43:39 PM »
I really like the Apocalypse World NPC generator, which can kickstart my brain when the motor's stalling out.

I'm about to start running a modern-day MotW game, and was looking around for the equivalent, and came across this page on Chaotic Shiny. It's pretty sweet, though it would be nice if someone came up with something more specifically geared to the modern conspiracy/monster hunting/urban fantasy angle. Is anyone aware of something like what I'm looking for?

Roland

28
brainstorming & development / Re: A Big Red Letter Day
« on: May 29, 2013, 10:48:10 PM »
This looks really interesting!

29
The Regiment / Re: The Regiment // Space Marines
« on: May 21, 2013, 08:10:38 AM »
TECHMARINE

o Servo-arm mechanical third arm (5d tight AP).
o Gun Blessing: the Techmarine can roll+TACTICS. On a 10+, he clears all jammed and overheated weapons held by his allies within close range. On a 7-9, he clears them for everyone in close range. On a miss, he suffers 1-stress.
o Mechadendrites: increase the range of all held weapons from tight to tight/close. Also function as a weapon (3d close AP).
o Servitor Drone: you have a nearly-mindless menial cybernetic slave.

30
The Regiment / Re: The Regiment // Space Marines
« on: May 20, 2013, 02:49:52 PM »
APOTHECARY

Stats: NERVE+2, +1 in another Stat.

Moves: Choose two more

    x Genehanced Posthuman: In combat, you count as a small group. Deal +1d and suffer -1d when fighting human-sized targets. You have twice the number of wound boxes.
    x Know No Fear: You suffer no stress effect and are considered stress critical only when all stress boxes are crossed.
    x Medicae: When you attend to a casualty (in the heat of battle: mark xp), roll+NERVE. On a 10+, choose two. On a 7-9, choose one:
        : You stabilize a critical soldier. They don’t die or get worse.
        : You get them back in the fight, and take +1d to treat their harm if you choose that option (below).
        : You treat their harm. You do “damage” in reverse. Roll a number of dice equal to your nerve+1 and index the VOF table (incidental fire). They recover stress or wounds according to the results. Spend gear 1-for-1 to re-roll or improve your VOF.
    o Battlefield grace: When you’re attending to wounded in the heat of battle you and your patient get 1-tough.
    o Angel of Mercy: When you perform a combat action to save lives, roll+NERVE.
    o Xenotoxin: Before an engagement, the marine can use a sample of the enemy to create a toxin for his unit. Spend 1-gear to give the squad’s weapons +1-ap for their first assault or attack, but only for the type of enemy sampled (Tau, Tyrannid, etc.)
    o In their time of need: When you provide comfort to a casualty, they heal 1-stress and increase their bond with you by 1. You may increase or decrease your bond with them by 1.
    o Nerves of steel: You get +1 nerve (max +3)
    o Apothecarion: When you tend to your marines’ health between sessions or during downtime away from danger, they get the recuperate choice on the downtime move, for free. In addition, you can spend 1-gear to give a marine (including yourself) +1 choice.

Loadout should be similar to the regular trooper, with the addition of the narthecium (the apothecary's medi-kit).

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