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The Regiment / Re: The Regiment // Space Marines
« on: May 20, 2013, 01:06:15 PM »Psychic Powers and Librarians“Picasso had a saying - 'good artists copy, great artists steal' - and we have always been shameless about stealing great ideas.” - Apple co-founder Steve Jobs
Whenever psychic powers are used and you roll a match, cross one stress and a psychic phenomenon occurs (random table like in GHOST LINES? Steal EVEREYWHERE ;-) ).
Shamelessly steal the Visions of Death move from the AW Battlebabe.
The Battlebabe visions of death move can be reskinned as the Augury psychic ability. Similarly, the Brainer deep brain scan move can be reskinned as the psychic Reading power with only a minor change in questions the Librarian can ask. Similarly:
Telepathy: When you assess the situation, roll+WARP instead of roll+TACTICS. You don’t have to interact with anyone to do the assessment.
Inspire: When your kill-team assaults the enemy, you can roll+WARP. On a 10+, hold 3. On a 7-9, hold 1. At any time during the engagement, you can spend hold 1-for-1 to:
o give another marine +1forward when they try to keep it together
o give another marine +1forward when they attempt a dangerous combat maneuver
o heal 1 stress-critical box
It looks to me like the Iron Arm ability should be maybe (2d tight quick) and maybe give 1-Tough, the Smite ability is basically something like (3d near ap terror - maybe have a psychic tag instead of ap), and the Avenger ability is probably something like (3d close burn [area OR messy] indirect).
Add one optional Librarian move that allows you to ignore or reduce or re-roll the psychic phenomenon.I could see a move that allows the reroll at a cost: maybe -1ongoing or 1-stress or something.
Add one optional Librarian move that allows you to ignore or reduce (slash instead of cross) the stress received.That's a good basic Librarian move. You can call it sanctioned psyker, which is more or less how that works.