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brainstorming & development / Re: Fate points? In AW?
« on: October 28, 2011, 07:00:20 AM »
See, Mike, that's all good, but I fear that them not replenishing could be a bit of a problem if I want to run a long campaign(which I like to). It seems that I need to prepare for the moment of total Luck Loss as a "story comes to a big end", and I'm not sure I'd want this...
...Though, maybe, if in this big end they HAD, however slim, chance to save the world, survive, and get some of their luck back to go further... maybe, this could work.
BTW, remind me, in Monster of the Week, does everyone have the same amount of Luck on start? 'Cause in my case this is AW's hack towards RogueTrader, and in the original RT there's sorts of difference between characters, based both on "roll this stat", character building choices and natural inclination of certain classes to have a lot of fate points. I'm not sure in this case, should I drop the difference, or convert it somehow? (difference can be from 2 FP some fighters have to 5 FP for the leader himself)
I know that some of the MoW playbooks have an option to "regain" luck, while others have not, maybe I could use this...
...Though, maybe, if in this big end they HAD, however slim, chance to save the world, survive, and get some of their luck back to go further... maybe, this could work.
BTW, remind me, in Monster of the Week, does everyone have the same amount of Luck on start? 'Cause in my case this is AW's hack towards RogueTrader, and in the original RT there's sorts of difference between characters, based both on "roll this stat", character building choices and natural inclination of certain classes to have a lot of fate points. I'm not sure in this case, should I drop the difference, or convert it somehow? (difference can be from 2 FP some fighters have to 5 FP for the leader himself)
I know that some of the MoW playbooks have an option to "regain" luck, while others have not, maybe I could use this...