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« on: September 15, 2014, 04:58:04 PM »
I guess what I'm driving at, and I admit I'm processing it as I go along, is that at first glance, rights appear to be social conventions. You have the right to free speech because the Constitution says so. The Wicker Wise has the right to her sacrifice because her people say that she does. When you start digging, though, that's not really how they work.
On the one hand, rights stem from personal belief. You can respond to your right being denied because its your right. No one is allowed to tell you that you can't exercise it and be free of consequence. Its your right because you say it is. If you look at the options when your right is denied, most of them come down to this. Its on you to stand up for your rights.
On the other hand, rights exist because the rules of the game say that they exist. If a fellow player is denying your rights left and right, cutting off what makes your character cool, you're explicitly allowed to hold that against them. Its your right because the rules say it is.
On the third hand, rights exist because without those rights, the playbook ceases to exist. A wise woman who can't make a yearly human sacrifice, enchant people and take a young girl as a student isn't a Wicker Wise. A man at arms who can't command an army isn't a War Chief. A counselor who ignores his sabbath and can't cast out demons is not a Court Wizard. Its your right because your character isn't your character without it.
In general I'd say yes, your people are inclined to respect your rights. Those rights are part of their world view and if they judge you fairly, it would take some major circumstances for them to not come down on your side. Even other people are inclined to respect it. Having the right alone is no guarantee of that. It does mean that anyone will think twice about denying your right because you might pursue vengeance, bring down the wrath of the gods or hold it against the PC/MC. That recourse may not seem terribly meaningful compared to fighting trolls or enemy strongholds but it makes it clear to all and sundry that there will be consequences.
If you deny the Wicker Wise's sacrifice (its such an easy example) because killing innocent people is wrong, you do it with full foreknowledge that you are not preventing a murder, you are preventing a murder by declaring war on an entire way of life. You can expect this to snowball if you try to punish her for the inevitable enchantment that she puts on you. If she decides to suffer with dignity, she is agreeing with you that her way of life is less valid than yours. You can expect her to try to turn the followers of the Old Ways against you. You can expect the Wicker Man to become angry and visit a plague or a drought or something on your people. For her part, the Wicker Wise now has a motivation to be proactive in the game world and you can both play to find out which way of life can survive.