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Dungeon World / Re: Dungeon World with a GM and a single player?
« on: August 11, 2011, 02:41:18 PM »
I ran a one-on-one game and it went fine. I suppose it didn't have much in the way of "depth", but there was a dungeon and some monsters and some treasure and some choices and some dice rolls and a little RP with a rescued NPC. Pretty much like a one-on-one game of D&D.
Contrasting that, I played a multiplayer game of Dungeon World and the bonds went essentially untouched as well.
Maybe there's some higher-level ideal that we didn't achieve, and don't realize that we are missing, but it was certainly fun, regardless.
But the "things-in-the-dungeon" bond idea sounds like a winner, too.
Contrasting that, I played a multiplayer game of Dungeon World and the bonds went essentially untouched as well.
Maybe there's some higher-level ideal that we didn't achieve, and don't realize that we are missing, but it was certainly fun, regardless.
But the "things-in-the-dungeon" bond idea sounds like a winner, too.