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Messages - lin_fusan

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Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: October 10, 2012, 05:16:21 PM »
I have the trifold Maestro'D playbook, and I'd like the Marmot (when you get it). :)

Apocalypse World / Re: Cult-less Hocus?
« on: August 29, 2012, 02:34:43 PM »
The Hocus player choose options for his/her followers, right? What were those options? That would help us give you suggestions.

In a weird way, what the Hocus thinks about his/her followers can have (should have?) little to do with how they think about the Hocus.

The Hocus is less the head of the cult and more like the focus of the cult. There may be an NPC "leader" who has other plans for the cult, but the followers will always listen/be obsessed with the Hocus.

It doesn't matter that the Hocus doesn't preach. In fact, I can see the followers misconstruing off-the-cuff things the Hocus says.

It can be like Edward Norton's character in Fight Club.

Apocalypse World / Re: Handling PC versus PC seduce/manipulate
« on: August 19, 2012, 07:17:59 PM »
No page reference off the top of my head, but how about this thread with lumpley's reply?

Also, the examples in the book (with Bran and Keeler confessing love, or not, to each other) have no mention of leverage.

Apocalypse World / Re: Handling PC versus PC seduce/manipulate
« on: August 16, 2012, 07:31:29 PM »
You don't leverage with PC vs PC seduce/manipulate rolls. You only need leverage when dealing with an NPC.

Apocalypse World / Handling PC versus PC seduce/manipulate
« on: August 06, 2012, 03:43:45 PM »
I have found in the games I have run (mostly store or convention one-shot pick-ups) difficulty in adjudicating situations when two PCs are trying to convince one another to do something.

Here's a truncated "Actual Play":

So the Chopper is trying to get his gang organized after a drunken party (and a botched Pack Alpha roll) to sack this caravan. However, the caravan is being guarded by the Gunlugger.

Some shots were fired, and the Chopper's gang is mostly dead and in disarray, but the Gunlugger and Chopper are friends, so they sit down to negotiate.

What followed was a half-an-hour if-you-do-this, I'll-do-this back and forth, where neither would agree to the other's terms, but would add one more conditional instead. Like the Gunlugger wanted to hire the Chopper and his surviving gang to protect the caravan. But the Chopper would only do that if the Gunlugger recruited replacement members. But the Gunlugger said he couldn't do that right now because he's contracted with the caravan, etc.

I normally let PCs negotiate between themselves before rolling, but I'm thinking I'm "doing it wrong" both in this case and with Apocalypse World in general.

I can break down all of the other moves into actionable bits, but with seduce/manipulate between PCs, I instinctually let it drag out until it's this tangled mess.

I'm thinking that I should have simply asked the Gunlugger to roll seduce/manipulate with the Chopper rolling Hx to interfere right away? And then, based on the way the rolls fall, have the Chopper do the same back for his conditional?

Any thoughts/advice?

Apocalypse World / Re: How do you use these character traits?
« on: July 20, 2012, 07:31:47 PM »
I asked what the Hoarder player what the "voice" sounded like, and he said it was the voice of his dead(?) wife Elizabeth. From there it was a natural leap to the things she wants (nice things, antiques, and weapons) to be things to make their "home" safe.

From there she started to develop almost into an NPC. I was even considering moves like Seduce and Manipulate but the game stalled...

With the Quarantine's archives, you make it narratively conditional based on those workspace rules. He/she wants to know if the nukes they used are still operational? OK, it'll take weeks, and you'll need a guide named Rolfball, or it's going to cause great harm to you but you can't get a junky answer now (ie. there's a dirty nuke irradiating the next town over) etc etc etc.

roleplaying theory, hardcore / Re: PC+NPC+PC Triangles
« on: July 05, 2012, 05:01:30 PM »
Relationship maps

Monsterhearts thrive on PC-NPC-PC triangles so much that I bought a 17" x 12" (or something similar) artist pad.

On each corner I write the name of the PC (I can only handle up to 4 players anyway in these kinds of games.)

During 1st session/character generation, I'm writing down NPCs that are allies, friends, or associates of each PC, but I then ask another PC what they think of the NPC. The moment there is a hook, I draw a line with the emotion involved (crush, hate, etc). Sometimes I take a different colored pen (like red) to draw my eye to that connection.

For me, it helps immensely to remind me to keep hammering at that connection. And because the original player helped create the friend/ally/associate, they are always up in their business help or hindering the connection.

Apocalypse World / Re: Rubber in Apocalypse World
« on: July 05, 2012, 04:48:05 PM »
I'd throw the question back at the players.

Maybe there is a holding with a rubber manufacturing plant (or rubber-based industry).

Apocalypse World / Re: Increasing difficulty? PC's never fail?
« on: July 05, 2012, 04:46:07 PM »
Can the OP provide some details, especially about the disease front? I mean, even if you kill all the sick, wouldn't that depopulation severely weaken the holding's economy? Wouldn't there be uprisings from the healthy with sick relatives/loved ones? Would you be killing some essential workers?

Like if you get all you need from an Angel or Savvyhead then kill them, what happens if you need an Angel or Savvyhead later?

And the post about a medical assistant involved with a Touchstone, was that a romantic relationship, or just "friends"? Did the Touchstone not care that the med assist was executed by the other character?

Apocalypse World / Re: Seduce/manipulate on PCs
« on: June 21, 2012, 11:56:46 PM »
You know, this should really have been in the book. This fixes/changes/solidifies my thoughts on the whole seduce/manipulate, then act under fire, then what? issue I had with the sequence of events.

Apocalypse World / Re: Antagonic PCs in the first session?
« on: June 20, 2012, 03:04:26 AM »
I only want to supplement what Sean has already said. In all the games I have run with preset antagonistic PCs, I have noticed a lot of drag and un-fun.

I think Apocalypse World works best when the antagonism comes naturally through the fiction and player actions.

Straight up antagonism without rhyme or reason ("just because") doesn't work well, but antagonism that comes from the fiction (like PC1 beating up an NPC that PC2 really likes), provides a lot of charged, interesting, and motivated narrative/conflict.

Apocalypse World / Re: Introducing new characters/players?
« on: June 20, 2012, 02:59:19 AM »
page 184.

The new player character does his/her "on your turn Hx".

When the established player characters do their "on your turn", it's simplified to if you know the new PC (Hx+1) or not (Hx-1).

And the new player character does their "on other's turns".

But I've never disallowed established player characters to use their "unused" Hx options...

Apocalypse World / Re: Seduce/manipulate on PCs
« on: June 20, 2012, 02:55:33 AM »
Well, with a straight up miss (6 or less), you should look to your MC Moves and Principles.

On a soft hit (7-9), you will have to think of a worse outcome, a hard bargain, or ugly choice. Taking a -1forward is pretty legitimate, as well as having the "losing" PC taking -1ongoing against the "winning" PC.

I myself don't like using mechanical outcomes unless I really can't think of anything else (which is often, unfortunately).

The advice, also unfortunately, is to see what the context/fiction is, since acting under fire is very context/fiction heavy.

Apocalypse World / Re: Seduce/manipulate on PCs
« on: June 20, 2012, 12:20:44 AM »
I myself have a hard time with PC on PC seduce/manipulate leading to acting under fire.

I've always explained the "fire" to be the first PC's force of personality and how well you hold up under their extreme gaze/charming personality/force of will.

And I found a couple of old forum posts for you:

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