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Messages - Eruditus

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Eschaton / Re: The (Ghost) Field
« on: March 22, 2011, 08:26:56 PM »
What's with that last bit?  Do you mean to say accomplish a move but be monsterous?

So Nathan, have you gotten any play of this beautiful mostrocity? :)

Eschaton / Re: Emerging phenomena: stats, moves, mods and gear.
« on: March 19, 2011, 03:17:36 PM »
Wow, this really made me make a 180 as I read the initial post. I started out confused and kinda frustrated and ended psyched for this hack.  All your sources are clearly in my head space.  I dig brain hacking.

It made me think of taking the "playbooks are the only ones of their kind" to a new level as all NPCs are AI/supernaturals and they are always in the other two worlds.  Man being social creatures are forced into the other worlds for contact.  Add Heresy, the CCG, into the source mix.  Super Hot!

Question: is the goal to expand player authorship compared to AW?


Apocalypse World / Re: Luxe Eternal #1: Call for Submissions
« on: March 12, 2011, 06:43:36 AM »
This is crack-tactic!!

Question: when you say exclusive does that mean we can bounce the ideas off the boards? Other zines? What's the intent here (which I think is a great idea btw)?

blood & guts / Re: Brainers theoreticals
« on: March 11, 2011, 08:06:44 AM »
Cool.  I'm with you on that.  Isn't that offered with Deep Brain Scan in general?

Apocalypse World / Re: Fanzine Idea: Luxe Eternal
« on: March 11, 2011, 08:05:10 AM »
I will have something ready by the end of the weekend for peer review :)

Apocalypse World / Re: Lights of Hoover 5: The Chemist's Den
« on: March 11, 2011, 07:55:55 AM »
Judd, great stuff.  I love the attention to detail.  We need images of this bad boy! :). My apologies if this is a bit drifty but I love a Drivers AP full of car porn :D

Apocalypse World / Re: Apocalypse Love and Kisses
« on: March 11, 2011, 07:28:14 AM »
Nods. I considered starting with these but decided to wait a few sessions to see where things were going before jumping in.  Bu I am itching tonsink my teeth into this!

Apocalypse World / Re: Extended Mediography
« on: March 11, 2011, 07:24:06 AM »
I was really surprised not to see Deadwood on the list. The characters are straight playbooks and I can see the moves happening on the screen, not just the basic ones, but even the character ones.

One of my personal favorites. Besides most apocalyptic takes on a frontier feel. Nthe marriage of apocalype and western is easy :)

Someone mentioned 12 Monkeys, one of my very favorite films.

blood & guts / Re: Brainers theoreticals
« on: March 11, 2011, 07:16:13 AM »
I agree the Brainer is compelling. Playing the unusual type in a crowd is compelling. I call it "playing the Data." (every Star Trek has it's variant character - Spock, Data, Otto, T'Pol)

But is playing that character a means for escaping having to connect and worry about your characters wel being in a really harsh world?

I think the hypothesis is "the less you relate to your character the less connected you can become and the easier it is to distance yourself emotionally from playing it."

I honestly don't have an answer and the behaviors I've seen have been limited and could be about those specific players less so than a character type enforcing emotional content. 

Simon, I agree that the Violation glove should be more obvious.  I may have that change through failure over time in my game. 

Mike, yeah I think we're really drawn to the idea of humanizing or connecting with the disconnected... ie why Data has a cat named Spot. 

Nathan, what are the hard choices a violation glove offers? Honestly I feel it's just the opposite, it makes those choices seem less gripping.  Now instead of having to put yourself into a situation where you have to be vulnerable... Or tying the poor bastard down - you just have to shake his hand.  Please explain the hard choice the Player is making so I may better get your point. Thanks.


blood & guts / Brainers theoreticals
« on: March 10, 2011, 09:57:06 PM »
Two concerns:

Do Brainers allow/instigate players to not have to connect to their characters?  I feel like several of the Brainer characters I've seen in my game and other APs are disconnected from the group/reality (cool) but make it difficult to relate to the Brainers.  Does this get in the way of playing it real?

Secondly, is there a Brainer that doesn't take the Violation glove? Doesn't this remove opportunities for rolls to get in close and have the Brainers social awkwardness play out?

Thanks for your input.  Just looking for experiences and anecdotal evidence how this may or may not be the case.


the nerve core / Re: what's cool
« on: March 10, 2011, 06:17:40 PM »
Here Evan not only gives us great rundowns of the action this is a really powerful image for the Apocalyptic future.  Maybe the 80s scarred me.  lol

Apocalypse World / Re: Fanzine Idea: Luxe Eternal
« on: March 10, 2011, 05:24:48 PM »
HAWT!  I'm in!

Apocalypse World / AP Narrative Heavy Zombipocalypse
« on: March 10, 2011, 04:25:13 PM »
crossposted on The Reality Vault

Apocalypse World
Actual Play
Session One Part Two

Somewhere in the wilds of what was once Pennsylvania...

After the meal was eaten and Tork had gotten some heat into his bones from the fire Amber asked, “So sugah, care tellin' us what happened to your wife?”  Tork hemmed and hawed with euphemisms of passed and sick.  Sundown pulled the black gloves she wore up to her elbows.  She got up to put a log on the fire, crouched behind Tork and put a hand on his shoulder.  “It's alright.  You can tell us.”

Tork broke down and began to weep.  He screamed and step by step relived the death of his wife, every moment, every tear, every stroke of the axe afterward and through her burning.  “I didn't want to,” he screeched.  “I should have been with her in that fire!  I did what I had to do so she didn't come back!”  Tork's eyes went wide and he lurched toward Amber grabbing the straps of her top, shaking.  She instinctively reached for her gun.  Hands up she talks him down and after realizing where he was, confused and drained Tork settled back in front of the fire.  Amber looked into the fireplace and watched the flames die while Sundown awkwardly petted Tork's back. “You did what you had to do” whispered Amber.  We all seem to say that a lot, she thought. [Poor Tork took 1harm from a failed deep brain scan by Sundown using her Violation Glove and Amber had to calm him by manipulating him and rolling 10+]

A few days passed wandering without incident through farms and forests.  Tork was chatty, going on and on regardless of Amber and Sundown's input.  He'd gone quite a while without pleasant company.

Just an hour to sunset the trio come across a wall built out of cars propped up on their sides.  The wall ran across the road and down into ditches a couple dozen yards on either side.  They tried going around through the ditches but they were deep and muddy.  Sundown scaled a car to get a lay of the land.  She saw that the wall was three rows deep, each row a little wider than the one before it.  She also saw movement.  The ditches were filled with muck and dead.  Undead, Sundown realized, as some of the limbs were moving.  They decided to get the hell out of there.  Not wanting to risk navigating the cars they doubled back and went off the road to circle around the blockade, meeting up with the road several miles up.  Along the way they saw irrigation equipment feeding water into the blockade, making it a veritable swamp. [Sundown rolled a 10+ one a read the situation attempt]

Further up the road was a compound.  Stadium halogens lit the front entrance.  The walls were all made of cars, some three high, welded together and supported by telephone poles.  An opening in the front created a gate with three rows of fifteen foot tall chain link fence.  Men with rifles in heavy quilted clothing stood on the walls and at the gate in threes.  Amber, Tork and Sundown yelled their names and waved their arms as they approached the compound. 

For the most part they were ignored, smoking and chatting.  An occasional few looked out over the darkening farmland.  One shouted out.  “Turn around, we've not enough food or shelter for more.”  Amber flashed a smile at the guards assuring them they could be quite useful.  There were some shouts back an forth behind the walls until eventually the word came down and some of the men started opening the first gate.  It was a long process but as the light waned the fences shook open. [Amber succeeded in manipulating the guards to open the gate with a 10+]

Only yards away from the gate riflemen raised their firearms and started shooting toward them.  Tork took cover behind Sundown.  Amber looked behind them to see a man in camouflage fatigues and missing a hand coming out of the shadows.  He looked at the three of them from dark recesses below his flak helmet where there once were eyes.  Amber turned and bolted toward the armed guards skidding into the opening in the first gate. [do something under fire with a 10+] Sundown grabbed Tork and hoisted him onto her shoulder.  She leapt a couple of yards and turned her hip to throw him over her shoulder.  They both landed with a thud and scrambled on all fours in the direction of the guards and Amber.  The shambling soldier, the closest of the dozen undead headed for the gate, swung at Sundown catching her in the back with a sharp exposed radial bone.  [Sundown failed to do something under fire and had to choose between taking harm or letting Tork take the brunt of the soldier's rake.  Luckily the soldier only did 1-harm which was repelled by her light armor] 

Tork and Sundown got to their feet.  Sundown helped Amber pull one of the fence gates closed. [Sundown rolls a 9 to help and gives Amber a +1 to her doing something under fire.  Amber's roll is 10+]

There is a brief respite as the men usher the three newcomers through the other gates.  The fencing groans under the weight of two dozen shambling corpses.  The guards begin to open fire to cull the horde.  Amber looks around eager to take high ground but is cowed by the cacophony of gunfire.  She puts her back to a telephone pole and slumps down to cover her ears until it's over. [Amber fails to do something under fire but Sundown succeeds] 

Sundown looks about for someone in charge.  She sees a hawk-nosed man with small eyes in a furred cap.  He's standing at a table in the center of the small compound and barking orders to men as they scatter to carry out his orders.  Sundown gets a good look at their surroundings now.  Slowly she turns and sees the car walls towering over her, two mobile cranes spire into the night sky.  Bonfires roar in open areas of the compound providing light and warmth to the camps denizens.   Stout poles stick out of the car wall at four points sporting the charred remains of crucified corpses. 

After the last round is fired and the gunshots mere echoes in the cold night more orders are barked.  A trio of people dressed in rags were ushered out the gates among the corpses.  They were chained together and began to collect rounds and casing and loot the dead.   A hulk of a man comes out of the camper on cinder-blocks among a score of green canvas tents that scatter the courtyard.  He wears a massive black armored suit and bears two large tanks on his back.  As he lights up the fifteen foot gout of flame from the nozzle connected to the tanks Sundown can see a large black cross hanging over the imposing man's tent.  She can sense the weight of his purpose.  The armor cannot conceal from her that this man is to be feared. [read a charged situation 10+]

End Session One

Apocalypse World / Re: Toning down the weird harshness of the world
« on: March 10, 2011, 03:34:27 PM »
Yeah, check out my recent AP (updated in 10 min).  I'm pulling from very down to earth sources but I still really charged about the oddness and I'm making all my characters highlighted stats Weird. When are you running it?


the nerve core / Re: Spoiled by Social Networking
« on: March 10, 2011, 12:46:15 PM »
Oh, and just a bit of love for AW.  I tend to like to play games straight before changing them.  I hope AW sticks in my group's consciousness long enough to see a Tribe 8 Hack played out.

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