Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Simon JB

Pages: 1 ... 5 6 [7] 8 9 ... 14
91
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 24, 2012, 09:20:44 AM »
Yeah, I guess there is no reason not to let them add up. It's not certain the answers will overlap in such a sitch anyway. :)

Soylent, take a look at the commander now and say what you think!

I would assume that obligations would be to someone outside of the ship's master's and your control. Because that seems more fun!

I think the image of a ship where your troop contingent is as large as all the rest of the population together is hella cool!

What small losses mean will be entirely contextual, of course, but you can generally assume that it means smaller than if you didn't pick that option, since it is supposedly a good one.

Quote
It's an interesting point of contention between the two influences, now that I look at it. For Apocalypse World style gaming, everything should be personal. For 40k, the major players are personal, and supported by teeming nameless hordes. It'll be interesting to see how the balance works out in play!

Yes, that is a very interesting aspect of playing with this hack, I think.

92
Apocalypse World / Re: Opening Questions
« on: May 24, 2012, 06:40:58 AM »
Good things have been said, but here is the simple way I think I do it:

- Ask about stuff that makes you curious

- Ask to find out where the characters are not in control

- Snowball your questions.

Oh, and one thing more. I try to get a situation here and now running as early as I only can, and keep asking and responding to that!

93
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 24, 2012, 06:27:02 AM »
Soylent:
1) I'm not sure. It's basically a copy of the Quarantine's move Eager to know. I've put the question out on the forum. 

2) The Armies doc is  where I want to try and take it, just haven't finished updating the Commander because it is a hassle copy-pasting lists on the mobile. I wanted a bit more scalability, ranging from gangs/squads to armies. 

3) Just didn't decide if dependency on a supply chain should be the default or an optional weakness. What do you think? If you look at it, is there a particular combination of options that you like that is only possible one way or the other?

4) Bring it on! We need more duties!

5) I might. But that's where my lack of interest in doing design work that's not immediately needed comes in. Basically, any playbook move from AW that makes sense is up for suggestion, possible adjusting and inclusion!

6) Yeah, I guess that's one point where the 'DG is not 40K' applies. The way I see it, a world with billions of people is not really a setting, gaming-wise, it's more like an endless collection of settings. I don't want the ship to be that. I want the ship-as-world to have factions that are people, not countries made up of thousands of factions themselves. So rather it's the other way around! This instead implies that in DG there are 'worlds' with as little as thousands, probably even hundreds, of people. Asteroids, space stations, colonies, surviving settlements on ruined worlds, etc. 

However, I think I'll up it to tens of thousands, now that I think about it. :)

Smeg:
Both a Psyker or a Savant would be awesome as well, I think! (However, it's what you find awesome that counts, of course! :) Note that the Psyker is made to be able to work as a ship's Navigator if you want it to!

Re: the Hierophant, we'll take what the playbook implies or stipulates and move on from there! :)

94
Apocalypse World / Stacking bonuses
« on: May 24, 2012, 05:41:03 AM »
My search fu seems to be failing, because I can't believe this hasn't been addressed before.

Should the bonuses from moves like Norman and Eager to know stack with Read a sitch?

95
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 23, 2012, 08:27:18 AM »
Soylent, I'm totally with you about how it works there. The specifics of how it will work for us will become apparent when we are in play! :)

I've fixed The Commander now. Will take care of Ship's Master next.

Smeg, I'm not totally sure about how Mystic Warrior fits into DG. Of course you can have it anyway, and we'll just rock and roll it. But still, is there any other playbook that draws your eye as well? Hierophant, maybe? That one can make a character quite similar to the Mystic Warrior.

96
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 22, 2012, 11:29:39 AM »
A commander would be awesome! I'm looking at a slightly more crunchy rewrite of the army rules, I'll put it up shortly. (It's only a little bit more crunchy, I promise!) The Death Dancer is not written by me, so that one follows a slightly different design logic, but I'm sure it will work as well.

One big piece of DNA that DG shares with AW is how the mystical stuff is accessible to everyone, both via the fact that opening your brain to it is a basic move (did I forget to put that in?) and the fact that anyone can take moves from the Psyker playbook with advances. On top of what everybody's corruption special does with them, of course!

97
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 22, 2012, 10:32:13 AM »
Right, let's see. Twisted is -2 when Corruption is at zero, and +3 when it's at eleven o'clock. I see it's a bit unclear, I'll straighten it out where I can. 

The twisted moves that most carry the risk of increasing corruption are the super-powerful specials, where you basically trade an automatic victory for guaranteed corruption. It will most likely be a very big thing when those are used, and the trade off is the player's choice. Actually, the idea is that corruption mostly always is the player's choice. Except, of course, when the MC makes a really hard move to that effect. :)

The Psyker, whose shtick it is to have and use high twisted, also has the option of taking harm instead of corruption. 

I would like the pace of play to be a bit fluid. My work schedule is very different from week to week, so there will be periods where I can't make once a day, because all my creative energy is taken up by my work. But most of the time I check my games constantly on my phone, so at times when more of us can do that play should be able to advance a good bit in a single day. At least now and then. 

Important is that we play when we can, are cool when the others can't for a while, and make an effort when it's been too long. That said, I guess once a day is a good overall pace. 

Another thing that I would like is that we write as little as possible on each line. It might sound strange, but in my experience it is a good thing to keep in check the impulse to create a lot of things and do a lot of things each time you sit down to do your playing for the day. It's better to describe an action or answer a question too briefly and be prompted for more than to write in monologues.   Much like when you play around a table. It makes play more communal and fun, and at the same time much less costly when it comes to time and energy. (This is maybe unnecessary to point out, but it has often taken some time getting used to, so I'm just mentioning it.)

Chao, the Ship's Master would be awesome. I've only had one in play for a single session, so I'd be super happy to see what happens with it over time!

The mystic warrior would be cool. As you can see, it's written to take the color closer to Star Wars than to 40K, with altered instead of twisted, and the Beyond instead of the Warp. How do y'all feel about that? I'd like to unify that in one direction or the other. Also, I'll write it a kicker special and a corruption special. 

Soylent, if you'd be in, what would you like to play?

98
Apocalypse World / Re: Moves for barter and debt
« on: May 21, 2012, 05:52:57 PM »
Looks cool.

99
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 21, 2012, 05:50:22 PM »
Hey, that's great, you two. I'm quite confident both in MCing in general and in this form of PbP in particular, so I'm sure you will be in good hands. :) 

One thing might be good to point out about this hack. Dark Galaxy is inspired by 40K, but it is not 40K. So that means there is no given canon from that universe and its lore. The only canon is what is stipulated in the rules and the playbooks we use, and what is stated on-screen in our particular game. All right with that? 

So, if you look at my playbooks, does anything draw your eyes? I suggest we start some loose talk about what you will play here in this thread until we know if anyone else wants to join in. That cool?

We will run the actual game in a google doc, in two-column tables, with in-fiction talk on the left and game table talk on the right. Each player will pick a color for their text, and I will write in black. I've done it this way a lot now and it works really well. Ok?

100
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 20, 2012, 05:37:49 PM »
There! The links should work now!

101
Apocalypse World / Re: Anyone up for a PbP game?
« on: May 20, 2012, 04:08:28 PM »
Okay, thanks for letting me know! I'll fix it as soon as I can!

102
Apocalypse World / Anyone up for a PbP game?
« on: May 20, 2012, 02:58:29 PM »
Would anyone be interested in getting in a PbP game with me? I have one that has been running for about a year now, but I feel like starting something more to run parallel to that one.

I would prefer two or three players, but a forth might be fine as well. But anyone interested should shout out and we'll take it from there.

I could MC regular AW, but I would be happy to run my Dark Heresy/Rogue Trader/General 40K inspired hack. I call it Dark Galaxy.

This link might lead to a folder of docs, otherwise I'll fix it when at a computer.
Okay, new link:
https://docs.google.com/open?id=0B06M_51wBJSFNzY1MDhmY2EtYzA1Ny00NDU4LThhMDktYmZjOTVmODlhNzg0

Some basic stipulations about the rules are here:
https://docs.google.com/document/d/1piowZ7V0JvzxwAr5VBBK04suSb31qJvdZqCb2sJj3Ag/edit

I've tried to keep the rules of Dark Galaxy as close to regular AW as possible, basically to do just as much design work as necessary to be able to play. Because this is not a hack that is made for distribution it remains full of holes to be handled when it is needed for play. However, I've used it now for a year and it runs perfectly well for enough of the time for play to be fun. But anyone who plays it needs to be aware that the rules are a work in progress.

I have some playbooks that are available, like Inquisitor, Trooper, Psyker, Ship's Master, Commander and Death Dancer,  and some that I can finish if anyone wants them, like Hierophant, Ruler and Acolyte. I guess I could drum up something more if anyone would be particularly interested in something else that would fit, like Pilot or Scum Boss or something.

So, if anyone would be interested in this, I'd be super happy. Otherwise, as I said, I could very well run a game of vanilla Apocalypse World.

So. Any takers? :)

(EDIT: New links.)

103
Apocalypse World / Re: Why I hate Apocalypse World
« on: November 28, 2011, 06:15:24 PM »
I hate Apocalypse World because it makes me want to keep our online games running 24-7 – while work and stuff makes that impossible!

(Oh, and also I miss the characters from all the one-shots.)

104
Apocalypse World / Re: Needlessly complicated flowchart for violence in AW
« on: November 28, 2011, 06:00:42 PM »
I was a bit nervous when I followed it, especially when I got to the battle moves question. But then, right at the last moment, when it said "do we ever break out complex combat moves", I was so relieved, because it still applied to my playing! :D

Will see if this helps friends who still think this is a murky area...

Thanks a bunch!

105
the nerve core / Re: Buying Apocalypse World in the EU?
« on: October 02, 2011, 12:34:35 PM »
Done!

Pages: 1 ... 5 6 [7] 8 9 ... 14