Jeff, thanks for the pepp!
Powers, I was going to do that real descriptive, to a large part just letting the players define what their characters can do and then how they do it. I want to stay very far away from the Mutants & Masterminds way of quantifying how strong super-strong is, and letting the fiction dictate when regular moves trigger. Here, two very primitive drafts of super types:
The Brick
You are very strong and durable. Take strong+2 and choose other stats between -2 and +1 so they sum up to +1. You get these two moves:
* Super-tough: Whenever you get hurt, you can choose to get worn instead.
* Super-strong: When you fight, you can always choose to defeat your enemies, on top of you regular options and even on a miss, but if you do you have to cause collateral damage. Choose how strong you are:
o Heavy-weight: You push down doors, knock people out with one punch and can even turn over a car.
o Super-human: You punch through sheet steel, throw cars down the streets and kick people through walls.
o Godlike: You tear down buildings and juggle aeroplanes.
Also choose some of these:
* Berserk: Whenever you get worn in a fight, you get +1forward to fight back.
* Quick healer: You can recover from being hurt the same way as from being worn.
* Intimidating: When you push people by threatening them, roll+strong instead of rolling+suave.
* Tank: Never take a penalty for going up against superior numbers.
* Ram: When you want to ram someone or something at full speed, roll+fast to set it up instead of rolling+bright.
The 'Porter
Take +2cool and choose other stats between -2 and +1 so they sum up to +1. Choose one of these:
* Teleport: you disappear from one place and instantly reappear somewhere else.
* Portal: you make an opening in space where you and anyone else that fits its size can pass instantly to another location. That is, both friends and enemies can use it while it is open.
One of these:
* You cannot 'port when you are hurt.
* 'Porting is not discreet. Lights, sounds, maybe smells, make it apparent you've gone or come.
* You cannot 'port repeatedly, you must rest a bit between 'ports.
* You can only 'port to places you know well or have seen yourself.
* (etc)
And some of these:
* You 'port fast enough to use in combat; when you do, roll+cool instead of roll+strong.
* You can take people with you if you teleport, or choose who comes through if you make portals.
* You can 'port to different dimensions and worlds.
So, powers are basically descriptions of what you can do. Actions you take, with or without using powers, trigger moves.
Um, yeah.