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Topics - lumpley

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61
the nerve core / private message notification
« on: June 22, 2010, 01:09:53 PM »
Hey, would somebody send me a test PM? I want to see something.

Thanks!

-Vincent

62
the preapocalypse / the Maestro D'
« on: June 20, 2010, 07:07:38 PM »
Important! If you playtested the game or bought the preview edition, but you aren't going to preorder or buy the pre-print PDF, EMAIL ME. I have a present for you.

It's the Maestro D' PDFs. If you are preordering, you'll get them anyway, although of course I welcome you to email me even so.

-Vincent

63
the preapocalypse / version inconsistencies
« on: June 20, 2010, 05:37:45 PM »
At this moment, the character playbooks and the players' refbook are slightly outdated. I'll get current ones up in the coming week, I hope.

The significant differences are in the seduce or manipulate basic move, the angel kit, and in one of the gunlugger's moves. I don't think there are more than those 3, but I might be forgetting something. Anyway check 'em out!

-Vincent

64
the preapocalypse / welcome to the preapocalypse
« on: June 20, 2010, 05:21:25 PM »
Today's the day! Sometime before I turn in for the night, I'm going to open preorders and pre-print PDF sales. I'll announce it in this thread.

In this forum, ask whatever you like about preorders and the pre-print PDF, but please ask straight-up rules questions up in the regular barf forth forum. Once the preorder period ends, I'm going to close up this forum, so it's better to have more general conversations elsewhere.

Once you have the pre-print PDF, I'd be grateful if you'd point some things out to me, as you spot them:
- Typos
- Forward references
- Bad page references
- Missing index entries

Thanks! I'm so excited I can hardly write.

-Vincent

65
blood & guts / the basis for all the moves
« on: June 18, 2010, 11:00:57 AM »
I just want to point this out.

The basis for all of the moves in Apocalypse World, every single one, is an active conflict of interests between named, human characters.

Every move supposes that there is such a conflict in play. Most of them suppose that there is one right now in the immediate environment in which the move takes place. Some of them, like the new angel kit move, in the immediate past; some, like reading a situation, in the immediate future.

Every move acts directly on the conflict of interests it supposes, either to reveal it, escalate it, or resolve it.

So as you're designing your own moves for your own hacks, this is how you design them and how you judge them.

Make sense? If there's a particular move you'd like me to talk about in these terms, anybody, just name it!

-Vincent

66
Knife & Candle / Just some content
« on: June 17, 2010, 01:46:21 PM »
1. My inconvenient aunt just got carried away to the Brass Embassy. She'd signed a contract; I would have read it over first (at which function I have some experience) and warned her off, if she'd mentioned it to me, but she didn't. Now, so says the game, I'll never see her again, except in nightmares.

She was, yes, inconvenient, but it was only because of her enthusiasm for novelty, a quality I admire.

2. I'm investigating an arson in my neighborhood, piecing together the clues and signs, and I find myself on the trail of quite a storied individual. Evidently this arsonist has done [a list of accomplishments and notable episodes from my own history]. Come to think of it, I have on occasion burned down the odd tenement, haven't I?

3. All I want in this beautiful world is to be in tight with the bohemians. Oh my god. A rather decadent evening? That opportunity motivated me through 10 levels of Persuasive and untold misadventures.

-Vincent

67
The Dragon Killer / The leap
« on: June 15, 2010, 02:08:35 PM »
So the leap I made that makes The Dragon Killer possible as an Apocalypse World hack:

Those things? The Ivy Boy, the Queen of Deer, the King Raven, the Mud Eater, them? They aren't the world's psychic maelstrom, like I originally thought. They're the ungiven future!

-Vincent

68
The Dragon Killer / Some Content
« on: June 15, 2010, 02:08:03 PM »
Time was, we had harps that played themselves, cauldrons that filled themselves with food, looms that wove themselves, horses who ran on the wind, birds who spoke. The plows worked themselves in fields that bore grains of gold and weeds of copper. Harpers, wild children and the wise could take the forms of animals, speak with the ancestors, and see the future. Everyone lived in peace.

Fifteen years ago, the King of Death broke the Dragon's heart, and everything was lost.

Copy & pasted from an old thread on my blog:

The Dragon's blood is ley. It used to pulse and flow, it filled wells and standing stones, it poured down the sacred roads, it birthed treasure and life in the earth. Now the Dragon Killer has broken the Dragon's heart. Ley is stagnant. It pools and turns rotten; it creates monsters and corrupts who lives near.

The Dragon Killer is the king of death. He's a monstrous, skeletal figure, made and armed and armored of metal, rags and bone. He has a crown of teeth. The earth groans and cracks where he walks, and living things recoil.

Ahead of him in the world, where he comes, are the Born Dead. In the lands he's taken and held, the Born Dead have grown into warriors. They are all appetite, they have no voice nor conscience, they kill and devour and don't ever relent. Only bodily destruction harms them; they never die.

He has other allies: The Corrupt, men and women who'll trade the whole earth away for power in their own lifetimes. The Monstrous, beasts whom stagnant ley has changed, made foul and ravenous. And the Gracious, who are Neighbors or Fair Ones who now prefer a dead world to one ruled by men and their iron.

Recitation:

The King of Death
the dragon killer
all ambition
the bone-pyre.

The Old Spider
the tangler
quiet
the binder in chains.

The Queen of Deer
the pale moon
sword-crowned
the dweller in water.

The King Raven
ragged cloak
mocker
whom even eagles serve.

The Kind Man
the bear man
the bare man
the healer.

The Mud Eater
the willow hag
the sleeping witch
the reed-woman.

The Wind's Daughter
whisperer
eavesdropper
chaser of clouds and treetops.

The Ivy Boy
close-creeper
thistles and nettles
who fights the plow, dulls the scythe.

The Dragon
ley-blood
birther, shaper, giver
broken-heart.

69
brainstorming & development / eventually publishing a hack
« on: June 11, 2010, 01:02:32 PM »
As far as I'm concerned: do, if you want to. I'll be excited to help in any way I can.

If you're going to use my exact words, you need my permission. Get with me and tell me which sections of my text you'd like to use. In general I don't have any reservations about this, so probably I'll just say yes and away you go. If you want to use, like, whole chapters, or my character playbooks, or really extensive pieces, that'll mean licensing them from me.

Better if you use your own words! Then you don't need my permission at all. I hope you'll give me and Apocalypse World a mention on your credits or notes page; do that and I'm happy.

This applies to hacks with wholly original content only. John's and my Knife & Candle hack, for instance -- we'll need to get with Echo Bazaar's owners if we want to really make anything of it. If you decide to make a Star Wars hack, well, that'd mean licensing Star Wars. Good luck with that!

-Vincent

70
Knife & Candle / Upward, upward, upward
« on: June 11, 2010, 09:12:55 AM »
I'm hoping we can keep the idea of Qualities that accumulate values over the course of the game...

Oh oh oh! I have an idea!

...But it's going to take a little more construction to express than I thought it would. Be back soon.

-Vincent

71
Knife & Candle / When you practice phrenology, roll+hard
« on: June 10, 2010, 06:32:10 PM »
Here's one I got:
Quote
Bumps on the head
@Goatdance made me.

As usual, the cranial exploration students start taunting the phrenologists, and phrenological manipulation hammers are produced. Mayhem breaks out shortly thereafter, and the porters lead a charge of the hired help to break things up. You are in the thick of things, and suddenly you are surrounded by a coterie of second year students armed with cranial implements. You put up a sterling show of arms, but there are too many and you soon find yourself phrenologically manipulated into unconsciousness. You wake the next day, on an examining table. It seems that you have been studied.

(a) I love it. Hats off to @Goatdance.

(b) John, what do you think about making moves available per your associations, instead of per your character type? "When you get associated: phrenologists +1, choose one of the following moves. Each time your associated: phrenologists increases, choose another, until you have all three," or all five or twenty or however many.

-Vincent

(Edited for bbcode.)

72
brainstorming & development / dedicated hack forums
« on: June 08, 2010, 06:57:09 PM »
If you've got a hack underway and you'd like a dedicated forum for it, drop me a line. I'll hook you up.

Oh and like I say, I'm calling them "hacks," but I'm pretty sure that's not all they'll be. I expect many or most of them to turn out to be cool, complete, insightful games all of their own.

-Vincent

73
other lumpley games / Matchmaker
« on: June 08, 2010, 05:36:56 PM »
Elizabeth and I were talking the other night about designing games in our dreams. I designed my game Matchmaker in a dream, all those many years ago, but Elizabeth had never heard of my game Matchmaker.

It's here, for those of you who haven't seen it, for those of you who're interested. I designed it in Fall 2002, I think.

Funny story! I was new at the Forge at the time. Paul Czege read it and told me that I should definitely stick around.

-Vincent


74
the nerve core / what's cool
« on: June 08, 2010, 05:24:30 PM »
Whenever someone posts something you think is cool here in the Apocalypse World forums, post a quick link to it in this thread.

Please don't link to your own posts, link to others'.

Cool can mean thoughtful or thought-provoking, generous, funny, insightful, incisive, whatever. No commentary allowed -- commentary belongs in the thread you're linking to, not in this thread -- but do say in a word or two what you think is cool about it.

Thanks!

-Vincent

75
Apocalypse World / the Apocalypse World development blog
« on: June 08, 2010, 11:39:15 AM »
If you're interested in the development of Apocalypse World, feel free to check out its development blog.

-Vincent

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