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Topics - lumpley

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46
brainstorming & development / quick cautions
« on: August 28, 2010, 11:14:36 AM »
I've been designing games on forums for almost 10 years now, and I need to warn you: no game was ever designed on a forum. Forums are great for brainstorming and getting some feedback, but the real design work happens when you're by yourself, late at night or in the shower or staring grimly at a half-written text file.

Accordingly, here's my caution.

Designers: don't get attached to what you or anyone has said in your forum. It's probably not what you're going to do, in the end. It's just talk.

Fans: don't get attached to what you or anyone - even the designer! - has said in a hack forum. It's probably not what the game's going to do in the end. It's just talk.

There's a cycle I've observed, over and over: first there's lots of forum activity, then it falls quiet, then there's lots of forum activity, then it falls quiet again. The quiet phase is when the designer's actually working, and the forum is a distraction to the designer's work.

Fans: if you post in a forum during a quiet phase, and the designer ignores you, it's probably because the designer's working. When a forum goes quiet, it probably doesn't mean that the designer needs something to kickstart her interest, it probably means that she's doing the real design work she needs to do.

And finally.

Everyone: the usual outcome of real design work is an abandoned game. Only rarely is the outcome of real design work a finished game.

The best thing you can do is relax, work hard, and let the process do its thing.

Good luck!

48
Apocalypse World / AP: Zuto at GenCon
« on: August 19, 2010, 11:12:47 AM »
GenCon. John Harper's the MC. Matt Wilson's playing a chopper, Elizabeth Shoemaker Sampat's playing an angel, Marc Majcher's playing a battlebabe, I'm playing faceless. I don't remember anyone else's names, but my name's Zuto.

Elizabeth's angel and I have a thing. She's got a horribly scarred face but I think she's pretty; she thinks I must understand what it's like, since I always wear my mask. It's a cute, unconsummated 2-way crush thing: "aw, the hulking meat-giant and the scar-faced healer are sweet on each other! But they're both shy! Aw."

I'm the LT of Matt's chopper's gang, and Marc's battlebabe is my best friend. She recently helped me do something terrible, and the rest of the gang doesn't know it. We ambushed and massacred some people under the protection of this warlord guy in the swamps, shit got out of hand, and we (inadvertently?) left a survivor, Matilda. Matilda is the person that Elizabeth's angel gets her medical supplies from.

Play opens in this warlord's stilt-compound, with Elizabeth's angel and my Zuto walking over to Matilda's to re-up on morphine, with Matt's chopper and Marc's battlebabe kicking back in what passes for the bar in these swamps. It goes all wrong pretty much immediately. Matilda keeps Elizabeth's angel occupied in her hut while three of her friends close in on me on the bridge, the warlord's guys surround Matt's chopper and Marc's battlebabe where they're drinking on the roof of the bar, and suddenly everybody's shooting and diving and crawling and grabbing a dude by the face and drowning him in the swamp.

It's a half-hour battle. Elizabeth's angel and I manage to connect with Matt's chopper and Marc's battlebabe at the end of it -- oh, too much to tell. In sum: the faceless is a fucking beast in a fight.

The fight ends with:

Me sunk under the mud, open-brained, clawing toward the surface.

Marc's battlebabe, my best friend, in the jaws of a 40-foot apocalyptic hell crocodile, who's tumbling with her through the swamp. She's at 10:00 harm and counting.

Elizabeth's angel, my crush, bargaining desperately with the world's psychic maelstrom for our lives. The maelstrom will give her two of us, and she chooses me and Matt's chopper. She always figured Marc's battlebabe for a bad end.

But Matt's chopper, our boss, isn't willing to let Marc's battlebabe go. He's in the swamp too, fighting with the crocodile to save her, and now Elizabeth's angel's in the swamp, fighting with HIM to save HIM. The swamp lets me go, per its agreement with Elizabeth's angel. I reach the surface and my mask wants me to go finish Matilda now that Elizabeth's angel isn't there to get in my way but I want to help my friends, so I'm acting under fire, and I hit with the 7-9, and John says "sure no problem, you can help them, all you gotta do is take your mask off for a minute so you can think clearly."

On the faceless character sheet there's a checklist, choose 2, for what you are when you're unmasked. I look at it. Unmasked, I am:
x Grotesque. Every PC who sees me goes immediately to Hx+3 with me.
x Ashamed. I have hard=0 until I cover my face again.

I stare at that for a long time.

"Uh, sorry," I say. "I've gotta go finish Matilda."

Elizabeth's face! Oh my god, Elizabeth's face. She bargains with the fuckin world's psychic maelstrom to save my life, and I run the other way.

--

Things after that went further to hell. I don't remember whether I killed Matilda or not. Marc's battlebabe died. Matt's chopper and Elizabeth's angel straggled themselves out somewhere, betrayed and sad. I dunno.

After the session, I showed them what had made the decision for me, x Grotesque and x Ashamed. I'd refused to show them during play, out of shame. Matt, Marc and John nodded and said "ah..." in understanding, but it made Elizabeth mad.

"Dude, I was GROTESQUE, and I was ASHAMED, the WHOLE TIME. You're a COWARD."

The end.

49
This topic has been moved to Western World.

http://apocalypse-world.com/forums/index.php?topic=318.0

So that's good.

50
This topic has been moved to Western World.

http://apocalypse-world.com/forums/index.php?topic=322.0

So that's good.

51
the nerve core / hot custom moves
« on: August 13, 2010, 08:19:12 PM »
Whenever someone posts a custom move you think is cool here in the Apocalypse World forums or anywhere else, post a quick link to it in this thread.

Please don't link to your own custom moves, link to others'.

Cool can mean thoughtful or thought-provoking, generous, funny, insightful, incisive, whatever. No commentary allowed -- commentary belongs in the thread you're linking to, not in this thread -- but do say in a word or two what you think is cool about it.

Thanks!

-Vincent

52
This topic has been moved to Necrology.

http://apocalypse-world.com/forums/index.php?topic=203.0

So that's good.

-Vincent

54
brainstorming & development / MOVED: Sagas of the Icelanders
« on: July 25, 2010, 11:08:40 AM »

55
the preapocalypse / the final PDFs
« on: July 11, 2010, 09:17:23 PM »
The final PDFs are at the Forge Bookshelf now. Go redownload!

They include a 1-page-per-page version, a spreads version, and a printer-nonviolent spreads version with only the smallest images left in.

They don't include the cover yet. (None of you want to print it out anyway, it'll use up $14 worth of ink.) I'll add the cover later in the month, and announce it here when I do.

Final book PDFs! Hooray!

-Vincent

56
brainstorming & development / MOVED: Fingers on the Firmament
« on: July 06, 2010, 11:55:16 AM »

57
blood & guts / the battlebabe
« on: July 01, 2010, 03:13:06 PM »
Imagine a table. Lying on the table are ten needles, scattered a little, pointing all different directions but all lying flat on the tabletop. There's an eleventh needle too, though. Someone's stabbed it hard into the tabletop, so it stands up instead of lying down like the rest.

The eleventh needle declares the whole space to be 3-dimensional. Without it, you have the convenient plane: you can describe all the needles and their positions in only x- and y-terms. But that eleventh needle requires the z-axis, and so gives z-positions to all the others too.

The battlebabe violates several otherwise-consistent patterns in the character playbooks. Its value as a character-to-play isn't obvious from a casual reading; it breaks otherwise-evident mechanical standards; it includes apparent self-contradictions. Its sex move is an example of all three, but just an example; the whole character type is like its sex move. It seems aberrant.

It's not! They're all needles, straight, solid and sharp. It's just that the battlebabe declares the 3-dimensionality of the space. Don't try to understand the battlebabe in the other characters' x-y terms, it doesn't fit, it doesn't lie in the plane like that. Instead, try to understand what the battlebabe reveals about them. x-y-z.

-Vincent

This is related to this. Accordingly: "imbalance between the characters is an essential part of the game's color-first design, by the way. Balancing the characters overall would be counter to the game's design philosophy and goals."

58
the preapocalypse / Help me pitch sales?
« on: June 28, 2010, 03:06:02 PM »
So far, when people have asked me about Apocalypse World, my sales pitch has been to blink stupidly, scuff my feet, and perhaps mumble. Ask Nathaniel Cole, I did exactly that to him at GameStorm.

Help! I'm hopeless. What would you say?

-Vincent

59
the preapocalypse / so far so good
« on: June 27, 2010, 01:44:49 AM »
I've fixed all the typos that everybody's reported to me. You all kick ass.

I'm on schedule to take the files to the printer at the end of next week, final PDF next weekend.

Still more to do, but so far so good!

-Vincent

60
blood & guts / how the stats balance
« on: June 25, 2010, 11:25:38 AM »
The battlebabe and the driver are exceptions, but for the rest of the characters:

Each stat line sums to +3.
The first +2 counts as +2, but a second +2 counts as +3.

Not much to it!

The battlebabe:
The battlebabe balances same as the others, then gets +1cool. This isn't, as it happens, a stat thing, it's a move thing. For moves, the battlebabe is a "you get this 1, plus choose 2" character, same as the hocus, but the move that all battlebabes get is +1cool. I chose to list it right in with the stats instead of as a move for more complicated reasons, having to do with cool as such, to serve imbalance between the stats in the game. It's easy to get +1weird, for instance; it's hard to get +1cool.

Imbalance between the stats is an essential part of the game's color-first design, by the way. Balancing the stats overall would be counter to the game's design philosophy and goals.

The driver:
The driver balances 1 down, to +2, when she's not in her car.

Now, most of the characters get 2 character moves, but some get 3. Maybe I'll talk about that next.

In going through the characters' stats to make this post, I spotted two exceptions. On one line the driver balances to +1 insted of to +2, and on one line the operator balances to +2 instead of +3. I'm going to look closely at those before I go to print and work out whether I have stat-imbalance reasons for them, or if they're just mistakes.

-Vincent

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