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Messages - Natalie

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91
Apocalypse World / Re: Faceless
« on: October 12, 2010, 02:04:05 PM »
This still fits well with what I know about Norman Osborne (aka the Green Goblin).

92
Apocalypse World / Re: Faceless
« on: October 11, 2010, 05:05:29 PM »
That shows how cultural I am. Haven't even seen Psycho.

93
Apocalypse World / Re: Faceless
« on: October 11, 2010, 01:36:44 PM »
Not Osborne?

94
Apocalypse World / Re: AP: Welcome, New Jerk
« on: October 06, 2010, 03:35:54 PM »
I don't know where we'll start next session, but if it's not right there at the party I want to state to the record that Tai did his best to chat up someone to go to bed with him. If at all possible, maybe even III (that is, unless it was blatantly obvious that she could do nothing but pine for Sin). The thing is we broke the session right there, so I never got to make any kind of Hot roll or anything. Whether he succeeded or not isn't that important though, so if you got a great MC letter starting a few days after like we thought you should, then we can just leave that and push on.

95
Apocalypse World / Re: Retirement Question
« on: October 06, 2010, 02:24:53 AM »
I got a second character two sessions ago, and in the last ne I retired my old one. Didn't get a new one, because frankly having two characters was less fun than just the one. I ended up retiring the old one to be done with it and focus on the new one. The only reason for taking a second character and not retire and replace in the first place was that the old one needed one or two more sessions before his story could be over.

96
Apocalypse World / Re: AP: Welcome, New Jerk
« on: October 04, 2010, 06:28:51 PM »
We played today, and after some switching back and forth between Nero and my new character, Tai the Savvyhead, I retired the former to safety. Stuff happened before this, but I'm tired and just want to get this up. The gist is that we made it back to New Jerk with Rolfball's help, Sin got in some business with her mom and Canaveral set up her gear to fix the epidemic. Later that evening:

---

Nero was sitting in Exit's tent, minding the weirdo machine. Sure, it helped against the affliction, or seemed to at least, but it still wasn't natural, see what I mean? I mean ew, blood's supposed to stay inside the body.

How'd he ended up here again? Sure, he didn't mind helping people, but he wasn't needed here. Canaveral was, yes, but he started to feel more and more that he was following her around. And for what? The company. That was all it was, in the end. Roaming California trying to make your way together is better than doing it on your own. But getting tied down in New Jerk again, because that shitface Daimyo can't take care of his own hold, that sucks no matter who you got to do it with.

There were too many places to avoid here, and it wouldn't take long before someone would recognize him. Nero hadn't even visited anyone, but was already feeling like everyone wanted to keep him here. Daimyo of course, but there were others. Word was Nail was still in town. Two Moon would probably want to preach, but the way they tapped the maelstrom in the - oh god - water cult wasn't anything for him anymore. That girl III kept showing up, and she was doubtless around somewhere. And Barker. Rose. Scream. Fox. Oh man, Fox.

Canny and that mechanic guy, Tai, showed up. They wanted to go looking for Sin, round up the crew. Sure, as long as it could be done without too much of a fuss. Fat chance with that Sin, though, but anyway. Watching a machine suck out the blood of someone they were supposed to help wasn't very thrilling either.

Nero kept a low profile as they walked the streets. The place was bigger now, admitted, and there were a lot of people he didn't recognize. They kept drawing closer to the fort. Not that way. Tai seemed to try to talk Canny into seeing Daimyo. Don't. Please don't. He doesn't have to know we're here. Well, he knows we're here, but he doesn't have to notice, doesn't have to realize until we're gone. Poof.

Suddenly the megaphone crackled to noise again. It was Sin, surprisingly (or expected?). Something about a party in the fort, and someone's mother. Tai kept at it, now he wanted Canny to come to the party. Sensibly, she declined. Tai turned to Nero.

"What about you, Nero? A night at the fort?"

And then, he decided. He'd tried to hide, and been found. He'd tried to weasel, but was drawn here. It was time to get this shit over with.
"Sure."
"Yeah! Well, see you tomorrow, Cannie?"
They entered. Tai was filled with the rythm, but Nero was filled with resolve.

A number of people - I mean hyenas - met them in the entrance. They seemed to have a good time. Nero didn't mind them. New Jerkers, born and bred. They could stay here, 'cause he wouldn't. Then he saw III. Of course she was here, how else could she interfere with his plans again. And there was scream. He ignored them, and walked up to Daimyo.

Okay, so Nero had this all planned out in his head. Twenty variations of a scene all ending with him slamming the walkie-talkie down on the desk, saying something badass and walking coolly out the door. Of course it didn't work that way. It never does. Daimyo didn't even notice him. Seemed he was too busy making out with Sin. Fuck it. Nero left the walkie-talkie next to him on the desk. At least he still got to walk away on his owm terms.

Except on his way out he saw Fox. Cold eyes met. There was nothing of her friendliness left, at least not for him. He probably deserved that. There were no words from either of them. Nero's face was a sad excuse for an apology. He plucked the blue metal flower from its place in his jacket. It had been there all this time. Maybe she understood that, that she had never been completely forgot. Maybe she'd hoped all this time that he''d kept it, or maybe she'd hoped that he hadn't. More likely she didn't even care. What did he know. He threw her the flower, turned around, and left her standing. At last he was out.

Nero didn't turn around on his way back to the hospital. He slept in a corner, on his pack. Early the next day he said goodbye to Canaveral, got on his horse and rode out of town. She probably didn't get that he meant goodbye forever until the next day or something.

---

Retire to safety, where the safety is never having to do with Daimyo, Fox or (hopefully) Brine again. If Nero rides east, into the sun... rise I don't really care if he gets killed as soon as he reaches a new place. At least he'll spend the rest of his life free, albeit alone. In retrospect, he had a bit of the Driver in him. He almost had to prove Fox didn't own him, and they didn't even have sex.

I look forward to playing Tai. He ended up having a completely different relationship to Brine than all the others, which will probably shake things up.

97
Apocalypse World / Re: AP: Welcome, New Jerk
« on: October 01, 2010, 08:54:10 AM »
Nero got an advancement back at the beginning of this session, I think when opening his brain to find Reckoning, and still hasn't used it. I have an idea of a second character though, so yeah.

This was pretty much a lull session, we went along with stuff. Some interpersonal drama between Sin-Brazor and in the end the three of us, arguing about who didn't do any work and petty things like that. Otherwise not much action, but it was nice as a contrast to last session's ass-kicking.

98
Apocalypse World / Re: Take a Sex Move from another Playbook
« on: September 29, 2010, 11:58:28 AM »
I'd say no, as they aren't technically moves. They are written down as specials, as in "Brainer Special" and "Operator Special". There's nothing about moves there.

99
Apocalypse World / Re: Why Apocalypse World Rocks
« on: September 26, 2010, 04:09:39 PM »
What is the difference between ambigous and androgynous, really? Does it mean true hemaphroditism?
My first reaction is that with an ambiguous character, you're pretty sure that they have a defined gender, you just can't tell. With an androgynous character, the "in-between" state is their only gender, and you can tell that by looking at them. Ambiguity implies doubt to me. But I agree that it's a subtle difference.

100
Apocalypse World / Re: Seizing A Life By Force
« on: September 22, 2010, 08:19:07 AM »
What, no? If you're threatening to shoot him, but actually don't intend to do it no matter what, concrete assurance would be something to show that hell yes, you're so seriously gonna shoot him. Fire a warning shot above his head (hard with a shotgun maybe?) or do that silly "remove the safety" thing they do in movies to show that they're serious.

OR are we talking about the situation that yes, you are actually going to shoot him, you wouldn't mind that, but you're giving him one chance and promising him that you won't shoot if he comes peacefully? In that case, putting away the gun is assurance. But that's another situation; one in which you're open to killing him, and he knows that, and he doesn't believe you when you say he won't be harmed if he comes with you.

101
Apocalypse World / Re: AP: Welcome, New Jerk
« on: September 18, 2010, 10:03:59 AM »
Arvid: I was thinking, now that I've advanced "Open your brain", that I should come up with some fantastic idea about what the maelstrom really was, because otherwise I wouldn't be able to describe it if I should roll 12+. But if you, who have been into it the most since you've been into five different maelstroms (the characters' and Brine's), have a good idea I'll roll with that. If that's okay with you. I mean, when you open your brain the first time you get to describe it yourself, but at this point I'd prefer something thought-through to something personal.

102
Apocalypse World / Re: Apocalypse Love and Kisses
« on: September 17, 2010, 04:20:22 PM »
It also allowed the guy to catch up a bit in experience relative to the rest of us: we had all been on or about our sixth advancement when he retired his hardholder to safety and decided to make a new character.

103
Apocalypse World / Re: AP: Welcome, New Jerk
« on: September 16, 2010, 03:46:55 PM »
Yeah, we played last night, and it was great. Here's what happened (apologies if it's too much from Nero's perspective):

We started out about a year after the battle of Sunken City, from which Nero, Canaveral, Joe's Girl and Topple had taken off and kept moving, just getting as far as possible from New Jerk for starters. We meet the PCs in the small village of Crimson, north of the Pit. Here's stuff that's happened in between:
- Canaveral has taken to the role of the Angel, and much of what we've been doing has involved helping people who need protection, healing or both.
- We've kept in the trail of Rolfball for some time, always reaching the places he's just raided, offering our help. Once we actually helped protecting a hold that had barricaded itself in a bunker from him. Around here somewhere Joe's Girl decides to go back to Rolfball - someone has to keep an eye on him, or something.
- We spent some time with Beastie's gang, an unruly lot that we didn't really establish much what they did. We picked up Beasties girl (at the time), Sin the Skinner (played by Daimyo's former player). She's pretty much an adventurer, spreads trouble without really thinking about it, wields a katana and is very hot. Anyway, she came with Nero and Canny when they decided Beastie wasn't their cup of tea.
- We traveled for a bit with a caravan-style nomad people led by Crin. Most notably helped them out of a real spot when crossing a dangerous mountain pass.
- Somewhere in there Topple left us, leaving only the three PCs travelling together. We never decided where he went, but I'd say either home, back to New Jerk (where Nail and Dubbs hang out) or he stayed with Beastie.
- Somewhere we also met Brace again, Newton's right-hand man. He'd gotten away from the battle with, surprisingly, Razor (Daimyo's masseuse and sniper) and was now just a gun-for-hire. Sin had sex with him way back, before he lost his eye, and he still protected her where he could.

So, we've been in Crimson for a few days and things aren't looking good. People are catching this weird strain of something, and Canaveral has tried all her stuffs to no avail. The town elders are putting together a team to go negotiate with the river people. They're wierdos who live downstream and are covered in that filth that floats on the river. However they might know something about the affliction.

That night Sin lures some innocent teenagers out by the river, they don't know if thy should expect a fivesome, for Sin to choose someone or just hanging out drinkin'. She ends up daring the tough guy, Levis, to jump over the river the poles that are to be the foundation for a bridge. It all ends, of course, with one girl falling in the river and being swept away. The mood is somewhat killed and they go back to the inn where Sin does not sleep with Levis, who was expecting to get some.

The next day a small team of the PCs, Levis and a few unnamed villagers set out to meet with the riverfolk. Halfway there we see a man on a raft, who says he'll take us to the leader. However Sin engages in innocent banter resulting in John (that's his name) coming ashore trying too get a kiss. That was Sin's first snake eyes on manipulate, but it wouldn't be her last one this session. Nero and Canny sigh and hopes Sin won't kill him (bad for negotiations) and eventually defuse the situation. John gets the idea that the River has chosen Sin, and that she should come to their place. When we near the collection of rafts that is the riverfolk camp, John says that he'll want Sin hostage if Glendower (the leader) is to come ashore. Sin agrees, and rolls for going aggro to ensure he doesn't touch her. She fails again and he starts blabbering about the River again. Things heat up, Nero's rifle is drawn and both Sin and John end up in the water, which gets into Sin's brain and is generally creepy. John gets her to the raft camp where where Glendower is very interested in what John has brought.

Sin tries to get across that that guy on the riverbank, Nero, is the one who actually wants to see you. Just when Nero tries to get their attention, however, a real downpour starts and they're effectively cutoff since they can't be heard and rifles can't be aimed.

Gledower then unleashes Diesel, the girl who fell in the water last night, who they've kinda converted. She rushes at Sin just to get sliced by a katana. The seize by force roll missed, though, so the katana gets stuck in Diesel's spine, Sin is surrounded and put in a small raft tied to the fleet, with John for company. They start moving the whole fleet downstream, and tell her they're going to the River's temple. Sin gets her sword back by baring some midriff, but is still stuck on a raft without even an oar. She calls for Brace, yelling straight out into the rain but also into the maelstrom.

Nero and Canaveral leaves their gear with the kids in a stranded boat they find, and take off to follow the rafts in the rain. Levis isn't that happy about it, but Canny goes aggro and makes them promise to stay.

Further down the river, the fleet enters a great old dam as the rain clears up. They're headed for the dam, where the riverfolk have made openings into the turbine halls from waterlevel. Atop the dam, however, Brace, Razor and Canaveral (now with extra Bonefeel) await them. They open fire with a sniper rifle and something automated, and the riverfolk respond with arrows. The rope that holds Sin's boat is severed by a well-aimed shot, and John is summarily executed. Sin cuts a log free, gets on it and starts to paddle with her feet. It doesn't go well because a), the maelstrom is in the water and the slime and it's creepy, and b), there's a strong current towards the whirlpool in the middle where water is let out of the dam.

Canaveral sees this and goes down into the structure to try to close the dam. She takes out a slime-head from the river people, but doesn't understand the levers and stuffs so she opens her brain for assistance. And there's Brine. She's like lying under the whole dam, or maybe in the lake, I'm not sure. Canny quickly closes her brain, and instead tries to resurrect the riverguy to help her. She fails her weirdo healing ability and the one who wakes up sin't the guy, it's Brine. Canny begs for help to close the dam and promises to come back to Brine if she does. To all the player's delight, she rolls 10 on that manipulation, meaning she won't have to keep the promise. The dam is closed.

About now is when Nero, tired and stressed out by gunfire, arrives by the side of the lake. How Canny got so far ahead of him he doesn't really know, it just happened. He notices that someone on a raft is preparing a glowing orb of some kind, and fires without getting a closer look. Luckily, it was a plasma grenade, so the end result was that the fleet exploded instead of Brazor. Sin looses grip of her log and is pulled underwater by the weirdness. She finally succeeds with "open your brain" and gets it to release her, at least temporarily. She is pushed towards the shore by a pillar of water, which really impresses those of the riverfolk who happen to be watching. Nero pulls her out of the water (opening his brain to help release the water's grip on her was also involved somehow) and she stays in his embrace for as long as it takes to realise that she's covered in slime! She immediately starts undressing and scrubbing herself, and Nero cannot do anything but watch. As soon as she's done, though, it's time to get away from the arrows. I roll acting under fire, which I've advanced, and roll 14.

Nero snaps out of it, pulls out the katana he was holding for her, and cleaves an arrow mid-flight. He then gets his rifle up, takes out the ones that were shooting their way, sweeps a blanket around Sin and walks away.

Canny, Brace and Razor join them by the lakeside where they round up survivors. The one's who are prepared to denounce the River and come to Crimson are promised help with their wounded. We wrap up and finish the session, with the PCs largely successful for a change.


I write uneven and incoherent session reports, someone else do it next time.

104
Apocalypse World / Re: AP: Welcome, New Jerk
« on: September 09, 2010, 09:42:44 AM »
Nero will start out with an even smaller crew than hi original one, this time consisting of only Canaveral and a few of the old ones. James is dead and Fox isn't coming, and I'm thinking maybe Nail decides to stay with Two Moon. Dubbs and Topple don't have that much personality yet, but I guess they're both loyal enough to stick with Nero rather than hang around New Jerk. So two of the old ones are gone, and Canny has joined. I don't think I want the crew bigger than that, especially if Sin "officially" joins. At most one new can join (or have joined after the timeskip) before it starts feeling too big.

I am going to start writing down contacts though, now that we're travelling. I can think of Two Moon through Nail in NJ and Joe's Girl wherever he goes. It would also make sense for Nero to have made some new contacts after a one-year time skip.


Martina: if that's the case, then Nero and the others are used to sometimes violent gigs, so they're pretty good at it. I'm thinking helping otherwise helpless villagers to defend themselves from raiders. Maybe even secretly helping against Daimyo's raiders? I don't know, but helping when there's fighting involved appeals more than helping with the harvest.

105
Apocalypse World / Re: AP: Welcome, New Jerk
« on: September 08, 2010, 10:13:15 AM »
Now, consider that he is now the leader of a group of vagabonds, dodging Daimyo's goons and doing honest work  instead of organising compound defenses. That fits so well! I can't wait to see the new Nero.

I don't know if you remember this, but when I'd just chosen the Operator and we were talking about our characters, I said that I was trying to build on the intro on the back of the playbook, the one going "You, all you want is a little freedom. But this is what you got to work with."

I feel like Nero's just discovered, or maybe rediscovered, that that's the thing he cares most about. Doing Daimyo's work was okay, and for a while he was curious to see if the guy was onto something with his kingdom idea, but after last session he remembered why he'd been travelling for so long before he came to New Jerk.

I'm not quite sure yet just how hard he is in his daily life nowadays. If it really is just building barns and helping with the harvest or if he's still taking anything that needs doing, just that he doesn't stay in the same place. I think that depends on how peaceful Canaveral has become. It's clear that she'd rather help people than shoot them herself, but does that extend to the rest of the group too? If it does, Nero's +2 hard is something he's not that proud of, but reveals when shit hits a nearby fan.


On the dodging Daimyo's goons thing, you and Daimyo's former player should probably talk about how much he cares about Nero. I like the obligation gig of avoiding the past, but in the end I think Brine is the one that's actually looking for Nero the most, more than Daimyo and definitely more than Fox. Not that he'd rather bump into any of them, just that it's often enough just staying out of their town with the other two.

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