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Dungeon World / Re: Dragonborn Racial Move(s) in Dungeon World?
« on: March 13, 2014, 08:10:24 AM »
To me it's obvious that a dragonborn racial move would have to incorporate the breath weapon somehow. At least when playing with 11-year-olds. So:
Dragonborn breath
You breathe forth a plume of fire, ice, acid mist or lightning (choose one at character creation, then always use that one). Anyone within its reach takes 2d4 damage.
is a cantrip for you.
I'm a bit unsure about the balance. This is essentially a close-range magic missile as a cantrip, as compared to the Elf racial which gives an ordinary Detect Magic as a cantrip. An alternative is to make it 2d6 damage, i.e. a close-range fireball, and have it count as a level 1 move that you have for free (but need to prepare). That's a bit weird though, because it's not really a spell. If it's a cantrip you get away with it because the spellcasting move fits: on a 7-9 you put yourself in a spot, mess up your future spellcasting (including firebreathing) or lose the ability temporarily (run out of fire oil in your belly). They kinda work for the breath weapon.
Dragonborn breath
You breathe forth a plume of fire, ice, acid mist or lightning (choose one at character creation, then always use that one). Anyone within its reach takes 2d4 damage.
is a cantrip for you.
I'm a bit unsure about the balance. This is essentially a close-range magic missile as a cantrip, as compared to the Elf racial which gives an ordinary Detect Magic as a cantrip. An alternative is to make it 2d6 damage, i.e. a close-range fireball, and have it count as a level 1 move that you have for free (but need to prepare). That's a bit weird though, because it's not really a spell. If it's a cantrip you get away with it because the spellcasting move fits: on a 7-9 you put yourself in a spot, mess up your future spellcasting (including firebreathing) or lose the ability temporarily (run out of fire oil in your belly). They kinda work for the breath weapon.